Newest Hacks

Final Fantasy V: Super Custom Classes Batman - Revenge of The Joker SRAM Custom Plumber Pack RoboCop VS Terminator SRAM

Newest Translations

Digimon Adventure 02: Tag Tamers Super Mario World 2: Yoshi’s Island Teenage Mutant Ninja Turtles: Tournament Fighters Rush'n Attack

Newest Utilities

FDS Builder: C# Edition S-RAM Comparer (SoE) Zombies Ate My Neighbors Level Editior NES Big Nametable Editor

Newest Documents

Documents

Newest Reviews

Zelda II Resurrection of Ganon Voyage - A Sorceress' Vacation F-Zero AX Direct Boot River City Girls ..of Rage

Featured Hack Images

Journey to Silius Plus Mega Man 5 - Ridley X Hack 2 Double Dragon - MMC1 to MMC3 Ice Cream!

Featured Translation Images

Farland Story Egypt Honoo no Doukyuuji: Dodge Danpei Bahamut Lagoon

Recent Updates

  • Community
    Added description. Also, I'm not Galician person, but I'm American person.
  • Hacks
    The hashes were for the patched ROM
  • Hacks
    The Ip file was not working. I fixed it now.
  • Translations
    Because previous file patch is no match with Japan version ROM, now i add file patch from Japanese version and all i have been translate into Indonesian.

DooM Raycaster Engine (V1.1) (GBA)

GBA

Description:

This is just a simple raycaster created just for fun, based on the excellent tutorial at:

Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi

The initial version managed about 1 frame per second - with a few optimisations, including a little asm, it’s now up to about 15-20fps in VisualBoyAdvance. It runs fine on real hardware too, but a little more slowly.

Writing a Raycaster Engine (DOOM) for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)

Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)

Links:

Screenshots:


User Review Information

No User Reviews!