Title: Final Fantasy III Tweaks Authors: Sertiana, and T92 (FF III Tweaks) Version: v2.4 Released: 13/5/2023 Contents: --------- |1. Introduction. |2. Installation. |3. Features. |4. Changelog. |5. Changes to do. |6. Special Thanks. ================== 1. Introduction. ================== The purpose of this patch it's to provide a better experience of the original NES game without some problems that this version had. The Alex W. Jackson, Neill Corlett, and SoM2Freak translation was used as a base with some changes. Since version 2.0 I started to port the changes of Sertiana's hack. Also, I was unable to do some changes for the v2.1 due to tecnical reasons (This changes were added in v2.3). ===================== 2. Installation ===================== 1. Start with an unmodified FF III Japan Famicom ROM "Final Fantasy III (Japan)". 2. Use a IPS patch utility to apply the "Final Fantasy III Tweaks v2.4.ips" patch to the ROM. 3. Apply the optional Patches if you desire. ================ 3. Features. ================ -Text: - Fixed most L/R erros of the translation ("Gurgan" instead of "Gulgan" and "Salonia" instead of "Saronia"). - Some minor text changes regarding of jobs and commands: WhiteWiz. -> WhiteMage BlackWiz. -> BlackMage Red Wiz. -> Red Mage Build Up -> Focus - QoL: - Rearranged commands: (Item and Run are at the end of the command list). * - [Applied Patch] B-Button Dash (A.D.R.I.A.N) Press B button to dash. - [Applied Patch] FF3j - Battle Interface Upgrade (SilentEnigma) Revamps the battle interface of FF3j to provide an experience that is much more like that of FF4. It removes unnecessary commentary, uses cleaner FF4-style windows, and also removes a few minor design quirks that failed to become series standards. - [Applied Patch] Final Fantasy III - Job System Improvement (Binarynova) Removes the Capacity points, allowing you to freely switch jobs and makes the process less annoying. - Changes to jobs and equipment: - The stats of most jobs were boosted (I'll add detailed info in the next release). Viking was turned into a tank (low speed but high strenght and defense). M. Knight was turned into a Knight + Black mage hybrid with low MP. The Earth Crystal jobs were buffed. Sage job's magical stats were decreased to be balanced with the other magic jobs. - Some spells were buffed so now magic it's less useless. * - Terrain effects were buffed. * - Mystic Knights can now use every black magic spell (but no white magic). - Edited the equipment some jobs can use: Mystic Knights can now equip leather helm/armor and protect ring.* White Mages can now equip bows and arrows instead of the black mages. - Some weapons were buffed: Knife: 06 -> 08 Dagger: 08 -> 10 Mithril Knife: 10 -> 14 Main Gauche: 30 -> 35 Orichalcum: 45 -> 50 Air Knife: 60 -> 100 Kaiser Knuckles 36 -> 54 Cat Claws 42 -> 63 Dragon Claws 48 -> 72 Fairy Claws 37 -> 58 Hell Claws 60 -> 95 Diamond Bell: 25 -> 50 Earthen Bell: 30 -> 70 Rune Bell: 40 -> 90 Holy Lance: 100 -> 155 Yoichi arrow: 70 -> 100 Mithril rod: 05 -> 12 Fire rod: 12 -> 25 Light rod: 12 -> 25 Ice rod: 12 -> 25 Ultimate rod: 20 -> 93 Golem staff: 16 -> 30 Rune staff: 20 -> 35 Elder staff: 30 -> 85 (Casts Cure3 instead of Cure when used as item) - Every Harp has now the double of attack power and: Madora Harp now inflicts silence. Lamia Harp now inflicts confusion. Loki Harp now infilcts paralysis. - All arrows are now wind elemental.* Their price was also reduced. - Removed the "Darkness" element of the Ragnarok. - The second set of Books now cas a spell when used as items: Flame Book casts Fire2. Ice Book casts Ice2. Light Book casts Bolt2. Ilumina Book casts Bolt3 and gives a bolt elemental boost. Inferno Book casts Fire3 and gives a fire elemental boost. Blizzard Book casts Ice3 and gives an ice elemental boost. - Added the dummied Hammer and Dream Harp as Viking and Bard's ultimate weapons. - Bug Fixes: - [Applied Patch] FF3 Flee BugFix (Maeson) Fixes a bug that reduced your defense to 0 when attempting to flee. - [Applied Patch] ff3_element_boost (Everything) Fixes a bug that caused elemental boost to do nothing. - Fixed a bug the B-Button dash patch had that caused odd npc movement. - Other changes: - Now Eureka's hidden shop sells Elixirs, Fenix downs, Dream Harp and Hammer instead of the Crsytal equipment (There are already two sets of crystal equipment one dungeon before/after). - Now you'll randomly get a Potion or a FenixDown after defeating some monsters, and even Elixirs from Bosses. Note: Changes with "*" were made by Sertiana and ported by T92. ------------------------ a. Optional patches. ------------------------ - Flash Reduction (Battle).ips Tones down battle flash effects. - Flash Reduction (Overworld).ips Removes overworld flashing effects (Like the battle transition effect.) - Original Icons.ips Restores some of the original icons for weapons and armor. - New Icons.ips Replaces the icons of the weapons and armor with the Icons of the DS Remake or the Dawn of Souls version of FF I and II. ================= 4. Changelog. ================= v2.4 - I released this patch early because the only changes left are external to the main patch. - Claws were buffed. v2.3 - M. Knights were turned into Black mage + Knight hybrids. - Rods and staves were buffed. - Added two patches to reduce/null flashing effects. v2.2a - This will be the last small update of this hack (less than 8 changes). - Raised Elixir's price (They were too cheap). - Now all books cast a spell when used as items. - Buffed some battle items, now you'll have a reason to use them instead of magic. - All knives were buffed. v2.2 - Added a steal/drop to most monsters. - Added a new optional patch for DS version-like icons. v2.1 - Fixed the elemental bonus bug. - Edited the stats of most jobs. - Edited Eureka's hidden shop. - Edited some weapons. v2.0 Major Update. - Fixed some l/r errors like "Gurgan". - Ported some changes from Sertiana's hack. - Fighters no longer can equip the W.Slayer but the Red Mage was buffed so now you have a reason to use it even if you don't have spells. v1.2 - Updated the speed of the npcs that follow you, now they'll run when you run. - Added one optional patch. v1.1 Major Update. - Updated the Battle Interface Upgrade patch. v1.0 - Initial Release. ====================== 5. Changes to do. ====================== - Add font patches. - Create a bugfix-only patch. - Create a .pdf manual. ====================== 6. Special thanks. ====================== -Alex W. Jackson, Neill Corlett, and SoM2Freak for their translation. -SilentEnigma, A.D.R.I.A.N, Maeson, and Binarynova for some patches used on this hack. -Everything for helping with some code changes. -The RHDN forum users for helping with their ideas for more changes.