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Final Fantasy IV - The DSfication

Hack of Final Fantasy II


Final Fantasy IV - The DSfication

is basically a hack designed with the DS game as inspiration.

Summary of changes

  • The delay of most commands have changed to resemble the DS version
  • Character’s stats have changed to the DS stats as much as possible
  • Dark’s effect has changed, it attacks one target at the cost of 1/8 of the user’s HP
  • Jump’s airtime has been increased just like in DS version
  • Recal’s spell list has changed
  • Sing is a list of spells just like White/Black/Call, similar to the DS version, the command now works with any weapon as long as a weapon is equipped
  • Pray’s effect heals ~20% HP and some MP, and the success chance has slightly improved
  • Aim now works with any weapon as long as a weapon is equipped
  • Salve’s effect heals for more HP
  • Focus’ effect has changed, now it stores 1 charge and it can be released with either Fight or Kick, similar to the DS version
  • Kick’s damage has increased, as stated above the damage can be increased even further if Yang has 1 charge of Focus
  • Brace’s defense boost scales with a formula based on user’s level
  • Bluff’s effect changed to increase Wisdom by 12 instead of the original 16 (sorry, it’s still good though)
  • Cry’s effect improves the chance to deal critical hits, trying to resemble the damage bonus from the DS version of cry
  • Twin’s delay has been increased, and the spell power of their spells as well, just like the DS version
  • Cid’s Peep (and the Peep spell) works on bosses
  • Cid’s new command “Imbue” which overwrites his weapon’s element to be ice, fire and lightning, which resembles the upgrade command from DS
  • Fusoya’s Bless restores some MP to the party.
  • Parry now increases the defense(x2) and the magic defense(+25) until next turn to resemble the DS version
  • Some algorithms were changed (accuracy, attack multiplier, magic defense multiplier, magic evasion, spell power, poison damage and frequency, gradual petrification’s frequency, armor/protect’s defense bonus, shell’s magic defense bonus …)
  • Equipment’s stats, bonuses, elements, properties, etc… Have changed to resemble the weapons from the DS version
  • Initial spells and spells learned by level have changed to match the ones from the DS version
  • Magic’s spell power, accuracy, delay, MP cost changed
  • Some spells were added and/or reworked according to the DS version
  • Enemy stats, AI, experience, gil, counters, etc… Have changed to resemble the enemies from the DS version
  • Damage/Healing output variations has been changed from the default bonus (from 0% to 50%) to be from 0% to 25% for less punishing rng, it also helps to make defense and magic defense feel more impactful
  • Unlimited arrows like the DS version
  • Relative agility formula has been changed, now anchor has a Relative agility of 6 instead of 5 (for the ones that know what this means)
  • Small changes on maps
  • Small changes on chest’s content
  • Small changes on palletes

For bugs, feedback, comments, and suggestions feel free to post it in the forum or with the author:

ROM / ISO Information:

  • Database match: Final Fantasy II (USA) (Rev 1)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
  • File/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
  • File/ROM CRC32: 23084FCD



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ContributorType of contributionListed credit
AexodenHackingVarious ASM work
Grimoire LDHackingVarious ASM work
chillyfeezHackingVarious ASM work

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