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Recent Updates

FF5 Weapon Formula Tweaks

Hack of Final Fantasy V


This is an ASM mod to weapon formulas in FF5.

It improves some weapon types that were so bad as to be basically unusable, such as bells and harps. It also allows some ability combinations that would have made sense but were disallowed due to combat formula limitations, mostly related to Magic Sword. It’s intended to open up some options but not drastically change how FF5 plays, and doesn’t nerf anything that’s already good.

The thought process behind the changes was mostly with Four Job Fiesta runs in mind, but it works just as well for a normal playthrough.

Patch included IPS file to an unheadered FF5 rom. This doesn’t use any space outside the normal confines of the FF5 weapon routines (and item data), so it should work on any translation or patch of SNES FF5 that doesn’t mess with battles.

ASM Source is included.

Details are in the readme file, but some quick examples of things you can now do:

  • Attack with Harps/Bells/Rods without being quite as sad
  • Have daggers/whips/bows scale on Agility for fast classes
  • Use Magic Sword with Equip Axe/Spear/Katana on M.Knight
  • Use Magic Sword with the Rune Blade on M.Knight
  • Use Magic Sword on Dragoon/Samurai without resorting to daggers
  • Use Magic Sword on a Dancer with the Man Eater
  • Jump with Doublehanded spears
  • Use the Brave Blade without wishing you didn’t just take the Chicken Knife
  • Use the Drain Blade without being a Freelancer
  • Drink Power Drinks for actual power

Version updates since 1.0: Fixed bugs with Goblin Punch and Harp status effects, some other Harp tweaks

ROM / ISO Information:

  • Database match: Final Fantasy V (Japan)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
  • File/ROM SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6
  • File/ROM CRC32: C1BC267D



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