Newest Hacks

Sonic Genesis Mega Woman Aaahh!!! Real Monsters Improvement Mod Final Fantasy VI Expanded

Newest Translations

Power Soccer Alundra The Legend of Zelda: Spirit Tracks Eternal Legend

Newest Reviews

Lufia: The Legend Returns Text Cleanup Ultimate Mortal Kombat 3 Deluxe [GBA] Zelda: Link to the Past - Between Worlds voices Pokemon Factory Adventure

Featured Hack Images

Pokémon Red - Proud Eyes edition RockMan Overdrive Pokemon Emerald: Complete Hoenn Dex Edition Miracle Warriors Improvement

Featured Translation Images

Star Voyager DuckTales Final Fantasy IV Kunio-kun no Dodge Ball: Zenin Shuugou!

Recent Updates

  • Hacks
    I remove some sentences to let it describe the hack is all about and not pander to woke western political statements
  • Community
    For some unknown reason, the site claimed my account doesn’t exist, so I recreated it using my E-mail and wanted to check if a small edit works just as fine.
  • Community
  • Utilities
    Due to the fact that CajeASM hasn't been updated by me for many years, still has some odd bugs regarding instruction counter and due to the fact that (nowadays) better alternatives exist now, I've decided to delete this tool from this website. An alternative assembler I can recommend is bass, currently maintained by ARM9. To be found here:
  • Reviews
    Upon further play, I discovered this hack broke an integral system to the game (the dash function).

Status Icon Overflow

Hack of Final Fantasy III


In FF3us/FF6j, there is a game-freezing memory bug with displaying status effect icons on the Skills page in the field menu.

Every time the player navigates to the top-level menu on the Skills page, the game renders or re-renders any applicable status effect icons for the selected character. A new instance of the icons is created whether or not the icons are already being displayed.

This behavior results in the following glitch & lockup scenario:

  • Inflict a character with a status effect such that a status icon appears on the field menu
  • Open the character’s Skills menu
  • Navigate back and forth between the Skills menu and an ability list (Espers, Magic, etc.). After about 16 repetitions, the portrait graphics will become corrupt. After about 38 repetitions, the menu will lock up. (It takes fewer repetitions for the glitch to appear if the character has more than one status effect.)

The bug could theoretically pose a problem for one or two chronically indecisive players out there.

This patch resolves the bug by skipping over the status effect icon display code whenever the player is navigating back to the main Skills menu from an ability list.

The fix applies to FF3us versions 1.0 & 1.1 (SNES) and FF6j (SFC). The archive contains *.ips patches for both headered and unheadered ROMs.

ROM / ISO Information:

  • Database match: Final Fantasy III (USA)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
  • File/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • File/ROM CRC32: A27F1C7A




ContributorType of contributionListed credit

User Review Information

No User Reviews!