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Final Fantasy Tactics: Doublecast Red Mage

Hack of Final Fantasy Tactics


Final Fantasy Tactics: Doublecast Red Mage (FFT:DRM)

  • What is it?

As the name implies, FFT:DRM is a mod that modifies the vanilla game to add in the many-times-requested Red Mage class. It also adds in a Doublecast support skill. This mod can be freely used as a base to build other mods off of.

  • Why is it?

A lot of people over the years have requested mods with a Red Mage. There are some other changes, a few by necessity and a few just for fun or for Quality of Life purposes, but overall this is still a very vanilla presentation of PSX FFT.

  • How is it?

Good! There are some Quality of Life modifications built-in. Red Mage going in means something else goes out, so Calculator (and thus Math Skill) are absent from this mod. Don’t worry though, RDM and Doublecast make up for the lack of ridiculously overpowered instant speed no MP cost infinite range spell casting. Fits right in line with the vanilla power curve.

  • When is it?

Total build time on this project was about 5 hours, maybe a little more. it was made with mostly-complete tools and hacks already available to the FFTactics modding community from other projects or just stuff created to be used by that wonderful group of talents modders and coders.

  • Who is it?

Special thanks to Talcall for working out the Doublecast function and getting it working solidly, as well as for his continued supportive presence with this project and others. Also quick thanks to Xifanie, Pokeytax, and Lijj for their contributions to the FFTactics modding community for the hacks and sprites used in this.

  • Where is it?

Right here! You can patch it to an unmodified ISO of PSX FFT using PPF-O-Matic.

  • New Stuff Added

Added Red Mage job. This includes new unit sprites and appropriate changes to text. Added Doublecast Support Skill. (Causes Doublecast-capable spells to automatically cast twice. This costs no extra MP. Spells that can be Doublecast have “Doublecast” in their spell descriptions. This replaces “Calc” in their descriptions where relevant.) Added Red Magic Support Skill. (Adds access to White Magic & Black Magic skillsets in battle regardless of Job or Secondary skillset equipped.) Added Grey Magic Support Skill. (Adds access to Time Magic & Yin-Yang Magic skillsets in battle regardless of Job or Secondary skillset equipped.) Added Smart Encounters hack. (Moving over Green Dots on the map skips battles 100% of the time, stopping on Green Dots enters battles 100% of the time.) Added Cross-Skip v3 hack. (Holding X during events/dialogue skips text very quickly.)

  • Old Stuff Removed

Removed Calculator Job and Math Skill skillsets. (There isn’t a way to add a new generic job without removing an old one. Calculator got cut.) Removed Gained JP Up. (All JP costs of player-buyable skills have beenhalved. This is considered a QoL change.)

  • Extra Changes Made

Rearranged Reaction/Support/Move skills from Calculator to other Jobs and shuffled up some others due to space limitations.

Red Mage received Absorb Used MP, Counter Magic, Magic Defend Up, Doublecast, Red Magic (Support), Grey Magic (Support). Squire lost Gained JP Up and received Gained EXP Up. Chemist received Move-Get JP. Archer received Move-Get EXP. Priest lost Magic Defend Up and received Distribute. Wizard lost Counter Magic. Oracle lost Absorb Used MP and received Damage Split. All spells previously capable of being used for Math Skill can now be Doublecast. Non-Math spells that can also be Doublecast are Cure 4, Protect 2, Shell 2, Fire 4, Bolt 4, Ice 4, Haste 2, Slow 2, Quick, Meteor, Spell Absorb, Life Drain, and Ultima (Ch.4 Ramza). They were added solely for the sake of fun.

  • Known Bugs/Issues

A unit can only have a maximum number of Act choices of Attack + 4 Skillsets. With a unit in the Red Mage job, equipping both a Secondary skill *and* Grey Magic Support skill can overload the menu. This won’t crash anything but the last skillset, Yin-Yang Magic, will be inaccessible.

A unit in the Red Mage job with a Secondary skill equipped will list White Magic as a Primary, then the equipped Secondary, then the Black Magic skillset below that. It’s a little messy looking but that’s all.

Please enjoy FFT:DRM!

ROM / ISO Information:

  • Database match: not found
  • Database: No-Intro: Genesis (v. 20210226-213851)
  • File/ROM SHA-1: 2B5D4DB3229CDC7BBD0358B95FCBA33DDDAE8BBA
  • File/ROM CRC32: 377F6510



RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image


ContributorType of contributionListed credit
XifanieHackingASM hacks for QoL
TalcallHackingDoublecast Support and various bugfixing
LijjGraphicsNew Red Mage Sprites

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