Newest Translations

Dragon Ball Z: Kyoushuu! Saiya Jin Kindan no Ketsuzoku

Newest Reviews

Mario's Toxic Plunge Eternal Champions - Special Edition

Featured Hack Images

Brandish Name Restore Bubble Bobble Ultra

Featured Translation Images

Cocoron Final Fantasy

Recent Updates

Fire Emblem - Blazing Blade Plus

Hack of Fire Emblem

Description:

The goal of this project is to take all the amazing hacks from the Fire Emblem GBA hacking community and put them into the base game experience. These are designed for veteran players and newcomers alike! The changes are designed to be uncontroversial enough so that this isn’t seen as an “alternate” way to play the game but an “enhanced” way. The major changes are QOL and bugfixes. The only gameplay changes come from removing localization changes.

Here are a few of the changes present in all versions:

  • Translation errors fixed
  • HP bars on the map screen for wounded characters
  • Eliwood mode, Hector mode, and hard mode unlocked from the start
  • Addition of Casual mode

To view all of the changes, please read the readme. The readme also includes extended credits.

This game has multiple patches; I’ll describe each briefly

Fixed: Fixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this. In the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category. (e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups). Fixed growths uses a formula to determine growths. Essentially, every character starts with 50 “Growth Points (GP)” per stat. Whenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up. (e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn't gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs every playthrough.)

Original vs JP: The JP version includes extra minor changes, to bring the game more in line with the Japanese original. Both games are fairly similar, and whichever one you pick is up to your preference.

I would recommend the Original version to a newcomer, but the Japanese version is equally valid.

Use whichever version of the patch you want to use on a US version of Fire Emblem (GBA)

ROM / ISO Information:

  • Database match: Fire Emblem (USA, Australia)
  • Database: No-Intro: Game Boy Advance (v. 20210227-023848)
  • File/ROM SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204
  • File/ROM CRC32: 2A524221

Links:

Screenshots:


RHDN Hack ImageRHDN Hack ImageRHDN Hack Image

Credits:

Credits
ContributorType of contributionListed credit
Mkol103HackingCompiling the various patches and reverting the localization changes for the JP patch
7743Original HackingCreating and compiling the patches in FEBuilder
KantopiaTranslationDocumenting the localization changes present in the game
tcrfTranslationCompiling gameplay and localization errors

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommend
A comprehensive hack that improves many things (and worsens a few)Martze21 Apr 20222.0Yes