Newest Hacks

Slot-2 Patch Crystalis Screen Shake Fix Enable Amakusa Tetris - Actually Useful Statistics (TAUS)

Newest Translations

Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

Newest Reviews

Super Slasher Bros. 3 Death Planet Slot-2 Patch Slot-2 Patch

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Enemy Lifebar Pokémon Green in English Baseball Simulator 2013 An SMW Central Production

Featured Translation Images

Cosmo Police Galivan Zillion Chou Genjin 2 Wonder Project J: Kikai no Shonen Pino

Recent Updates

Border Crossing

Hack of Final Fantasy VI Advance

Description:

On an overworld map, battles are determined by choosing a formation from a group within 32×32 tile zone. The game calculates the zone based on the coordinates of the party.

However, the zone calculation is not run on each step, but rather on each redraw of the map.

Examples of redraws include exiting battle, exiting the menu, and exiting a town.

It is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.

ROM / ISO Information:

  • Final Fantasy VI Advance (USA).gba - NOINTRO
  • CRC32: D708F5AB
  • MD5: D1C3D1798A3F347FBAB41F151C99DECE
  • SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
  • SHA-256: 1310F2AD3C13F5446CF6C43D01D48AAD640D6B8A4FBBA2B92C776F4F6D90E6FF

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ImzogelmoHacking
LenophisHacking
Novalia SpiritHacking

User Review Information

No User Reviews!