Released By | Lenophis, Imzogelmo, Novalia Spirit |
---|---|
Category | Bug Fix |
Platform | GBA |
License | N/A |
Patching Information | No Special Requirements |
Genre | Role Playing |
Mods | GP |
Patch Version | 1.0a |
Hack Release Date | 03 February 2010 |
Readme | Readme File |
Downloads | 2840 |
Last Modified | 08 May 2022 |
Description:
On an overworld map, battles are determined by choosing a formation from a group within 32×32 tile zone. The game calculates the zone based on the coordinates of the party.
However, the zone calculation is not run on each step, but rather on each redraw of the map.
Examples of redraws include exiting battle, exiting the menu, and exiting a town.
It is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.
ROM / ISO Information:
- Final Fantasy VI Advance (USA).gba - NOINTRO
- CRC32: D708F5AB
- MD5: D1C3D1798A3F347FBAB41F151C99DECE
- SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
- SHA-256: 1310F2AD3C13F5446CF6C43D01D48AAD640D6B8A4FBBA2B92C776F4F6D90E6FF
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Imzogelmo | Hacking | |
Lenophis | Hacking | |
Novalia Spirit | Hacking |
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