Released By | Zoinkity |
---|---|
Category | Bug Fix |
Platform | N64 |
License | N/A |
Patching Information | No Special Requirements |
Genre | Strategy > Turn Based |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 10 July 2009 |
Readme | Readme File |
Downloads | 1519 |
Last Modified | 27 January 2016 |
Description:
Ogre Battle 64 - Lycanthropy Patch
Lycanthropes were not available as a playable class in the release version of the game. If you change one of your characters into either a lycanthrope (03) or werewolf (2A), they will not transform with the moon. This patch corrects that behaviour, assuming of course you manually change a party member into one of these ;*)
There are two flavours to this patch. You can use GameShark codes on console or in most emulators, or you can patch the ROM with the .ups file provided. Note that the patch is slightly different: werewolves transform when vampires do, from 6pm to 6am, instead of 9pm to 3am. Codes are listed below.
Sorry, but the patch and codes are only designed for the North American release; I don’t have copies of the japanese or PAL cartridges, but source is provided if you’d like to try to port the code.
Again, this only fixes lycanthrope transformations. You will need to make a lycanthrope, but there’s plenty of documents on class changing.
+_+
Patch Version:
The patch is a ups file, so to apply it use byuu’s ups patcher. You can find Windows and Linux patch tools at: http://byuu.org/
Only apply it to an unbyteswapped, North American release (NOBE) game – and do respect copyright law. If you can’t obtain a legal backup copy of the cartridge, use the codes instead.
+_+
- Zoinkity
ROM / ISO Information:
- Ogre Battle 64 - Person of Lordly Caliber.z64
- CRC32: A05AEA85
- MD5: F666E020218392E52662FDDFA1EA4F21
- SHA-1: 9CD0CFB50B883EDB068E0C30D213193B9CF89895
- SHA-256: 571E83396BC81E70DA4C0A20313D82DBD7DFE685F2C37418C8E27F927E2CC67A
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
Zoinkity | Hacking |