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Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Super Kill Time - Addendum

Hack of Super Metroid

Description:

This hack is an addendum for Super Metroid - Super Kill Time by Stacy. Apply to a rom that already has https://www.romhacking.net/hacks/1664/ patch applied.

Changes:

  • The map no longer breaks when reloading a save.
  • All three save files will now work properly.
  • Bad tiling in many areas has been improved and secrets have been given subtle hints where they had absolutely none before.
  • Rooms full of blank white blocks have been changed to a different graphics set.
  • The sky in ocean Crateria rooms no longer scrolls to prevent glitchy graphics when using doors.
  • Power Bomb gates are now yellow instead of grey.
  • Enemies allowed list palette numbers in certain rooms have been changed from 0 to stop item pickups from flashing weird colors.
  • To improve the sense of progression some enemies have been replaced with more threatening equivalents and a few have different palettes.
  • 1.1: More tiling improvements.

ROM / ISO Information:

  • Database match: not found
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
  • File SHA-1: 3F6D9A1AB797A710EACD0E6874CB3C551B35D458
  • File CRC32: BD4FC854
  • ROM SHA-1: EE0ABEFA609BD3AF546687908643FB25F197F17F
  • ROM CRC32: 9AA6AE87

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
StacyOriginal Work
IllusionedHacking

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