Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Hues of Mana

Hack of Seiken Densetsu 3

Description:

The intention of this patch is to improve (and in Kevin’s case, fix) the playable characters’ palettes.

Modifications aim to lessen repetition and also to approximate the game characters’ palettes to the official art, in some cases, when possible within the limitations of the game, although the author also used his own palette ideas in several instances.

Initiallly, this patch was meant to fix only Kevin. The game has one of his classes flipped around, those being Death Hand/Fatal Fist and Dervish/Enlightened specifically. The internal palette indicates that Fatal Fist is the Dark-Dark branch, which the 2020 remake anded up reiterating.

This patch should have been released a year prior, but the then work ROM used by the author contained patches by other people, including the translation, so it would be wrong to have released it as such, and burn out also delayed the eventual restart of the project.

Included within the archive are also images that portray the new palettes, as well as patches with less changes, to give players freedom of choice regarding the extent of changes.

ROM / ISO Information:

  • Database match: Seiken Densetsu 3 (Japan)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
  • File/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965
  • File/ROM CRC32: 863ED0B8

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Red SoulGraphicsPalette changes
IavasechuiGraphicsProject ideas
RootrickHackingSubscreen palette addresses
SquallHackingGeneral help

User Review Information

No User Reviews!