Share
Description:
Fixes a handful of gameplay bugs in the game and adjusts some values to be not absolutely imbalanced.
- enabled AGL/evade for actual hit/evade mechanics instead of animation-only
- hit up/down effects altered from no change to +10/-15 accuracy
- increased chance for critical hits from fixed 0 to 2+LUCK
- LUCK now grants a chance to deny enemy counter moves
- changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)
- reduced damage of regular attacks for dual attackers by 25%
- reduced Kevin’s wolfform bonus from +15% to +10%
- reduced power up/down effect from +33% to +20%
- apply 300 def cap before buffs instead of after
- corrected issue with level-ups where max stats were sometimes those of later levels
- force attack recalculation on map transition to prevent wolf bonus stacking abuse
- Transshape has fixed duration of 12 instead of 25 minus LUCK
- Heal Light no longer “heals” maxHP up/down (effect was only visible on next maxHP check)
- Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
- prevent HP overflow from healing enemies with 65k+ HP
- changed energy ball from crit rate = 50% to crit rate x1.5
- Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target (they try to inflict non-existing burn state)
- fixed Kevin’s Deathhand and Dervish being mixed up in menu
- fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
- removed check that sets LUCK to max if it is 20 or above on any kill
- fixed that the day bonus on melee attacks checked for the target’s saber instead of the attacker’s
- added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
- fixed magic shield only applying half of the magic defense effect mind up gives
- fixed cast time progressing while menu is open
- fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus
- changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
- added exp rubberbanding if your highest levelled party member is below the monster’s level
- added extra patch to remove cast time of spells
- added extra patch to always get a chest after battle
- added extra patch to boost all elements on manaday
ROM / ISO Information:
- Database match: Seiken Densetsu 3 (Japan)
- Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
- File/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965
- File/ROM CRC32: 863ED0B8
Links:
Screenshots:
Credits:
CreditsContributor | Type of contribution | Listed credit |
---|
praetarius5018 | Original Hacking | ASM |