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Mortal Kombat Trilogy (PSX) - Fixed Audio

Hack of Mortal Kombat Trilogy


This is a ’small’ (relative to effort, not size) patch that fixes a pretty obvious oversight in Mortal Kombat Trilogy. For the bulk of tracks ripped from MK3, Midway apparently wanted to use high-quality music which was encoded at 48khz; failing to realize that CD technology was only capable of 44.1khz redbook audio. The result is that at least half of the music in Trilogy is played at (approximately) 0.992x their original speed, leading to tracks that can sound artificially sluggish.

This patch, thusly, fixes that by re-syncing the redbook audio tracks from Trilogy back to their equivalents as heard in the (U)MK3 music CDs. There are also some tracks which had some minor or major corruption in the Redump sets sourced, so creative liberties have been taken in correcting those as well. Some of them are minor skips, but two of the tracks needed to be outright replaced by rips from the MS-DOS port of MK3.

Requires a Delta Patcher. Apply to a merged Redump of Mortal Kombat Trilogy (USA) 1.1; this can be created either through CDmage or MAME’s CHDman.

Link to patch: Drive

ROM / ISO Information:

  • Game ID: SLUS-00330
  • File Name: Mortal Kombat Trilogy (USA) (Rev 1).bin
  • File/ROM SHA-1: B1F8CF90914B65632BBB7F5494A51B9A494837A2
  • File/ROM CRC32: 2B32E271




ContributorType of contributionListed credit
That One SeongProductionMusic resampling and reimplementation

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