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SNES Final Fantasy IV: Add 15 New Spell Slots

Hack of Final Fantasy II

Description:

This is a hack that is aimed at modders of FFIV. This hack changes the programming of Call Magic so it no longer has to look at a dummy spell in order to use the full spell (The original game seemed to do this to display the attack names, a little silly, in retrospect) but instead looks at Call Magic at its source (the attack names). and renames those to be that of the Summons.

This allows the modder to make up to 15 new spells, expand Black or White Magic with the help of FF4kster or really use those slots for anything they please. All events, starting spells, and Caller Orbs have been modified to read the new Summon spots, rather than the now unused entries.

The only changes you will notice is that the Summons are the same spells that you use, instead of their full names (or attack names)

This mod is as non-intrusive as possible.

ROM / ISO Information:

  • Database match: Final Fantasy II (USA) (Rev 1)
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
  • File/ROM SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26
  • File/ROM CRC32: 23084FCD

Links:

Screenshots:


RHDN Hack ImageRHDN Hack ImageRHDN Hack ImageRHDN Hack Image

Credits:

Credits
ContributorType of contributionListed credit
Grimoire LDHacking

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