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Recent Updates

Shared Health Upgrades

Hack of Mega Man Xtreme 2

Description:

This small hack makes the health upgrades found in the stages ’shared’ over both X and Zero. Instead of only increasing the maximum health of one character, the health of both is increased. This makes the upgrades feel more meaningful but removes some strategy. The patch can help if you are having difficulty in one stage as one of the two characters. This functionality ONLY works in Xtreme mode.

The screenshots show the hidden health upgrade in Wire Sponge’s stage increasing Zero’s health as well, with the only drawback of not having it replenished automatically.

This patch comes in two flavors: a version compatible with original vanilla save data and one that is slightly incompatible. While both versions should play mostly fine using both types of saves, it could be that some auto saving scenarios make a difference. If unsure, take and use the compatibility patch.

1.1 update: A patch that fixes a flaw in the logic: first the hack would only apply the highest amount of health of both characters to both, now it adds the upgrades up together.

1.2 update: A patch that ensures starting a new game wont mess up the saving. Previously only existing saves would make this patch playable. Thanks to G3OFF for testing and pointing it out clearly.

1.3 update: Another patch that fixes the problems found in other gamemodes by limiting the function to Xtreme mode only. Thanks to G3OFF for the information on the game and testing game modes.

1.4 update: Possible final version, having addressed a breaking bug from 1.3 and a conceptual error in the health upgrade pickup code.

ROM / ISO Information:

  • Database match: Mega Man Xtreme 2 (USA, Europe)
  • Database: No-Intro: Game Boy/Color (v. 20180815-131105)
  • File/ROM SHA-1: CB1811AC8969F6B683DF954B57138DD28EBB40FF
  • File/ROM CRC32: 8FEDB6D8

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Thirteen 1355HackingIdea

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