Newest Hacks

F-1 Race No Infinite Loop Road Rash SRAM Zelda Kong IX-XII (Original Edition) Galaga - Space Invaders Hack

Newest Translations

Ninja Gaiden Mega Man 4 Mega Man 3 Dead or Alive

Newest Utilities

Resident Evil 4 ISO Editor (GameCube) Byte Juggler AFS ROM Suite MD Resident Evil 4 ISO Editor

Newest Reviews

Mother 3: Claus's Journey Mario Party Ultimate Mortal Kombat Trilogy TMNT 2 - Options mode

Featured Hack Images

Dragoon X Omega - Gold Edition Fire Emblem Different Dimensions: The Ostian Princess Metroid Zero Mission: Boss Rush Mode Strike Dash in Sonic 2

Featured Translation Images

Monstania Kidou Senshi V Gundam Final Fantasy Mega Man X3

Recent Updates

Chaos Mode

Hack of Fire Emblem


Good morning everyone, Klokinator is presenting his newest and greatest Fire Emblem fan project, FE7 Chaos Mode! He has spent a ridiculous amount of time working on this, given that it was only supposed to take a month and be a quick reclass project. However, he began to realize that he had a different vision for the hack when Phobia’s let’s play of it was started. He was let’s playing it while Klok edited, so he often made changes to future chapters based on his progress and sometimes changed things to be easier/harder.

It wasn’t until they arrived at Hawkeye’s chapter though, that he began to realize a different vision for the hack. Klokinator has actually played many Japanese inflation hacks, like FE7if and FEGirls to name a few, and he always considered them poorly designed. They usually had a couple predictable goals and he did not believe the gameplay was enhanced by them. Goals like:

  • Add OCs.
  • Make enemies tougher.
  • Make the final bosses ridiculous.
  • Maybe add some new classes/animations, sometimes taken from the English community without their permission

In any case, he did not like them. He wanted to improve on them, and when Phobia stopped the LP about 85% of the way through, Klok pretty much redid everything. Some of the features in this reskin include:

  • Fixed LUK stat. 10 luck for unpromoted units, 6 for promoted units. Only one unit is an exception to this rule.
  • Randomized weapons (But they were balanced somewhat.)
  • Get sacred weapons earlier and they have more importance and utility.
  • All legendary S rank and Prf weapons and tomes have carefully designed stat bonuses. They form their own unique weapon triangle and are balanced to defeat each other.
  • Reclassed characters. Nearly all were randomized, but a couple were strategically reclassed.
  • Three tiers for magic users. You can promote to a Dark Druid, Archsage, or Witch (Females only).
  • Altered events. Most event alterations are fairly minor. Some notable ones include making Harken and Karel appear a few turns earlier, adding in a new character, and a few other things.
  • All characters are usable, all have their niches, and many are excellent endgame characters.
  • Some custom animations. (Noted in the credits)
  • More items throughout the game.
  • NO arena. You cannot abuse levels unless you boss abuse, and money is limited so it’s not recommended.
  • Some slightly altered story elements.
  • Absolutely hilarious trolling moments and wicked surprises to piss just about everyone off.
  • Finally, ridiculous difficulty that is not based on being boring like increasing enemy stats. While savestates are almost required, Klokinator is fairly certain that RNG abuse is NOT. There is a difference.

See the Serenes Forest thread for further information.

ROM / ISO Information:

  • Fire Emblem (USA, Australia).gba - NOINTRO
  • CRC32: 2A524221
  • MD5: F1A1B9742FCD467A531DD4314C4E7D19
  • SHA-1: C735FDBB9E8ABE19E0C6A44708DF19ACC962E204
  • SHA-256: F1200D19771B366B6EAD15DEC0EEE4A7785B538D894C069C36F7592321EE799B




User Review Information

No User Reviews!