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Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.

Mega Man X3 - Zero Project V4.1 (Base Mod & Source)

Hack of Mega Man X3

Description:

Note: The project comes with a separate .txt inside for the new locations of many RAM values used in this project since most of the original Game Genie codes used will no longer work due to vast amounts of location changes. Use this file for various cheating needs.

A large modification of Mega Man X3 that allows Zero to be fully playable. Among this, there are vast improvements over some aspects of the original game along with a plethora of new features such as a Save/Load system. Also, the game has been modified to be ‘FastROM’ as well so some slow down has been reduced, but it’s still prevalent throughout the game.

This version is considered separate from the original Zero Project since this one has such an entirely rewritten system from the ground up and separate features that people may or may not like compared to the prior version.

The project comes with four separate patches:

  • Unheadered for an unheadered ROM
  • Headered for a headered ROM
  • Unheadered with Zero sub-weapon colors (Uses X’s) for an unheadered ROM
  • Headered with Zero sub-weapon colors (Uses X’s) for a headered ROM

This is so all grounds are covered for mistakes on patching minus the wrong ROM.

ROM / ISO Information:

  • Country USA
  • File MD5 CFE8C11F0DCE19E4FA5F3FD75775E47C
  • File SHA-1 B226F7EC59283B05C1E276E2F433893F45027CAC
  • File CRC32 FA0FE671
  • ROM MD5 CFE8C11F0DCE19E4FA5F3FD75775E47C
  • ROM SHA-1 B226F7EC59283B05C1E276E2F433893F45027CAC
  • ROM CRC32 FA0FE671
  • Mega Man X 3 (U).smc

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Justin3009Hacking
Metalwario64GraphicsMiscellanous palette and sprite updates also Zero's GET WEAPON image