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Recent Updates

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    Expanded readme documentation.
  • Hacks
    An alternative version compatible with "Bomberman co-op" is created.
  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
  • Hacks
    Bug fixes and general improvements.

Mega Man X3 - Zero Project V4.0 (Base Mod)

Hack of Mega Man X3

Description:

Note: The project comes with a separate .txt inside for the new locations of many RAM values used in this project since most of the original Game Genie codes used will no longer work due to vast amounts of location changes. Use this file for various cheating needs.

A large modification of Mega Man X3 that allows Zero to be fully playable. Among this, there are vast improvements over some aspects of the original game along with a plethora of new features such as a Save/Load system. Also, the game has been modified to be ‘FastROM’ as well so some slow down has been reduced, but it’s still prevalent throughout the game.

This version is considered separate from the original Zero Project since this one has such an entirely rewritten system from the ground up and separate features that people may or may not like compared to the prior version.

The project comes with four separate patches:

  • Unheadered for an unheadered ROM
  • Headered for a headered ROM
  • Unheadered with Zero sub-weapon colors (Uses X’s) for an unheadered ROM
  • Headered with Zero sub-weapon colors (Uses X’s) for a headered ROM

This is so all grounds are covered for mistakes on patching minus the wrong ROM.

ROM / ISO Information:

  • Country USA
  • File MD5 CFE8C11F0DCE19E4FA5F3FD75775E47C
  • File SHA-1 B226F7EC59283B05C1E276E2F433893F45027CAC
  • File CRC32 FA0FE671
  • ROM MD5 CFE8C11F0DCE19E4FA5F3FD75775E47C
  • ROM SHA-1 B226F7EC59283B05C1E276E2F433893F45027CAC
  • ROM CRC32 FA0FE671
  • Mega Man X 3 (U).smc

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
Justin3009Hacking
Metalwario64GraphicsMiscellanous palette and sprite updates also Zero's GET WEAPON image