Newest Hacks

WTFTris Minish Cap Link Play as Ganondorf in Ocarina of Time Robocop 3 - The Revenge v2

Newest Translations

Adventure Island III Tom & Jerry: The Ultimate Game of Cat and Mouse! Perman Part 2: Himitsu Kessha Madoodan wo Taose! The Jungle Book

Newest Utilities

Breath of Fire II Monster Editor (Updated with Drop Rate Support) Final Fantasy X translation tools Dragon Warrior Monster Zone Editor Dragon Warrior Treasure Chest Editor

Newest Documents

Documents

Newest Reviews

Zelda II: The Adventure of Link Jet Pilot Rising Breath of Fire II Advanced Patch Conflict Finder

Newest Homebrew

Jet Pilot Rising Falling Power Glove Analog Mode Test Climber 5

Featured Hack Images

Super Mario Unlimited General Violence Super Mario Bros 3 Ridley X Hack 2 (Giana Sisters Levels) Big's Fishing Derby

Featured Translation Images

Kaite Tsukutte Asoberu Dezaemon Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai Snoopy no Hajimete no Otsukai Gley Lancer

Recent Updates

  • Games
    Changed the dash to a colon in the Alternate Title to comply with site guidelines.
  • Hacks
    New update from 21/20/2018: -Fixed Sonic's belly to be more closer to the original Classic Sonic design. -Now the year displayed in the Title Screen is 2018. -Improved Green Hill Zone hills to be closer to the Master System version. -Purple portal frames from Final Zone background fixed as well. Those things that I forgot to fix in the original release.
  • Community
    I am deleting my Facebook page, therefore erasing the link to it. Thank you. (+ added an ''n'' to the word labyrithesque)
  • Hacks
    Fixed a few errors on the readmes, which have been updated both on the package and RHDN's Readme file.

Proto Man VI

Hack of Mega Man 6

Description:

This is a hack of Mega Man 6 that replaces Mega Man with Proto Man.

Currently the changes made are:

  • All of Megaman’s Sprites are replaced with Protoman, including the Jet and Power Adaptors, and the 1up Helmet.
  • Graphics of Credits, Title Screen, Stage Select, Password Screen, and Weapon Menu Screen.
  • All Palettes that needed changing.

What still needs to be done:

  • Cut Scenes need Megaman to be changed to Protoman.
  • A few various Tile Mappings need changing, which will require expanding the ROM (Protoman’s Cape needs more Tiles in some Frames and Tiles of a different Palette so it can be Yellow, + “MEGAMAN VI” Text in Weapon Menu when equipping a Suit / Armor needs this done so it can be “PROTOMAN VI, and a few other tiny adjustments”)
  • Programming the Shield to actually be functional.
  • Slight Player Character adjustments to remove the sticky control feeling he has in Mega Man 6.

ROM / ISO Information:

  • Mega Man 6 (U).nes
  • MD5 Checksum: 37BB1A39A69BC6D1BCCAE0DD5411330D
  • SHA-1 Checksum: 32774F6A0982534272679AC424C4191F1BE5F689
  • SHA-256 Checksum: 86E069792ADDF21322355C245A0B155BA74E123B4A3EB9CD347175444569D122

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
NazejiHacking
thainferno305Graphics

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Protoman 6 reviewinsectduel01 Dec 20170.70No