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Recent Updates

  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)
  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
  • Hacks
    Expanded readme documentation.

Hyper Metroid (Nintendit 1.4)

Hack of Super Metroid

Description:

Super Metroid 2015 (Hyper Metroid Nintendit) by dex909 [Version 1.4]

This is a patch for the Super Metroid hack “Hyper Metroid 1.0″ by Trevor ‘RealRed’ Sitkoff http://www.hyper.metroidconstruction.com/ which is based on “Project Base 0.7.2″ by Michael ‘begrimed’ Silcox.

It contains a revised Hyper Metroid story intro, removing some of the more controversial parts added by the original hack. Several other adjustments, such as edited and restored logos for introductions and the outro as well as minor palette changes, have been made to make it appear more like an official release may have looked back in the day.

This patch also includes minor sound and graphics changes such as the restoration of Samus’ eye during the intro. The original changes from “Hyper Metroid 1.0″ are included in this edit. Choose one of the .ips patches and apply it to an unheadered rom of Super Metroid e.g. “Super Metroid (JU) [!].smc”.

Thanks to all the members of www.metroidconstruction.com for their help and advice and www.romhacking.net for their support.

If you want more customisation or a completely different Super Metroid, please visit http://www.metroidconstruction.com or http://www.romhacking.net. You can find all the hacks, utilities and a helpful community there to start creating your own.

Super Metroid (JU) [!] [h] [Hyper Metroid 1.0 Nintendit 1.4].ips

This patch contains all modifications from Hyper Metroid 1.0 including several cosmetic changes and edits such as:

  • A revised intro text, changing some of the more controversial parts of the original Hyper Metroid intro
  • Sound changes (different morphing ball sound and others that were bothering some players)
  • The default controls are back to Super Metroid/Project Base defaults
  • Samus’ eye has been restored to how it looked in the original Super Metroid intro (removed the scar)
  • “Game Over” animation restored (original Nintendo censored version)
  • Very minor palette corrections for the suits and Samus’ ship in the intro and on the planet
  • Minor changes to a background
  • Edited Brinstar palettes

Also included is a custom box art for Hyper Metroid. The artwork shown on the cover was made by Wes Talbott (westalbott.deviantart.com)

The extensive manual of Hyper Metroid 1.0 is included in this archive as “Hyper Metroid (Instruction Manual).txt” as well as the original map (hyper_metroid_map.png).

ROM / ISO Information:

  • Super Metroid (Japan, USA) (En,Ja).smc
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
begrimedOriginal HackingProject Base 0.7.2
RealRedOriginal HackingHyper Metroid 1.0
dex909Hacking

User Review Information

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