[1.6 update]
-Shining Firefly's movements have changed.
-Adjustment of Special Weapons Damage
-Falcon Armor Charge Shot Damage has been changed from 10 to 8.
-Fixed a bug where Spiral Pegasus' script didn't come out properly after the Space Colony crash.
-Partial adjustment of enemy placement in zero stage 3
Unlike the other palette hacks for GBA games, where hackers had to put in the time and dedication to restore the original SNES palettes, Super Mario Bros. 3 actually already includes the original palette, which is enabled when playing on a Game Boy Player. This hack simply forces the GBP palette to be used at all times.
ROM / ISO Information:
Platform: Game Boy Advance
ROM format: Gameboy Advance rom image
External Header: No
No-Intro version: 20130720-015858
No-Intro entry: Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1)
ROM CRC32: 88DAB27F
ROM SHA-1: 532F3307021637474B6DD37DA059CA360F612337
ROM Size: 4194304 (400000)
No-Intro entry: Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Rev 1)
ROM CRC32: 8D84ACFC
ROM SHA-1: 2E5CE11A893464DC0CCE0A6B451580BA35A7E5DE
ROM Size: 8388608 (800000)
No-Intro entry: Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) (Rev 2)
ROM CRC32: 7B1A4C22
ROM SHA-1: B3349AD79D20F1AE77D3E120F60D60EDDDBBC2D2