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Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.

Breath of Fire II Maeson

Hack of Breath of Fire II

Description:

Unlike other hacks of this author, the idea here is to fine-tune certain aspects of the game to make a smoother experience, instead of making big changes to the gameplay in general (even if there are some).

Some of the changes done are:

  • Increase the overall usefulness and balance of the cast of characters, improving the least useful ones and trying to put them all on a similar level.
  • Changes to Magic, with changes to the AP costs, and in case of offensive spells, damage too. Characters learn different spells, and overall they can be used a bit more freely.
  • Changes in equipment that go along with the changes to the characters. For example, whips are much better weapons than before, and a few pieces of armor are usable by more characters.
  • Changes in the Experience and Zenny the monsters give upon defeat; the experience tables for characters to reduce grinding, and prices for equipment and items also was adjusted depending on their usefulness.
  • Because of all the changes pointed above, monsters had their stats also adjusted for how the characters are now. Difficulty shouldn’t change too much compared to the original game.
  • Changes on the Shaman system, for example Seny/Saynie actually does something now, and Transformations are not simple stat upgrades anymore, instead they reduce and increase stats, trying to change a character’s role or become a stronger version of himself/herself, but with higher weaknesses too.

There are a few other things, and as always is the case with this author, there’s a “way too long readme” with a lot of information.

This hack is actually compatible with D4S and Ryusui’s Retranslation. Instructions on how to make it work are present in the readme.

In fact, there’s a version of the readme exclusively made with Retranslation names.

  • Version 1.01 changes: Some of the enemies on the very early parts of the game were slightly toned down in attack power.
  • Version 1.02 changes: some slight Character adjustments made for better balance, Shaman Transformations made less extreme (both in strengths and weaknesses), and fixed a small oversight in the B patch on 1.01.
  • Version 1.02a changes: Just a few typos related to when certain characters learn certain spells. Very minor stuff.

ROM / ISO Information:

  • Breath of Fire II (USA).sfc
  • CRC-32: 67CDACC5
  • MD-5 : E1FF1ED4AD5DBDBE86774920DFB5E9D4
  • SHA-1 : 1F7707E606B7E9FA8FB3908BBDDFCB5DEA93D776

Links:

Screenshots:


Credits:

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
What BoF2 should have beenwinterelegy15 Jun 20201.02Yes
PLAY THIS HACKmagictrufflez01 Feb 20171.0Yes