Frozen Terra Fix
Hack of Final Fantasy III
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Released By | Madsiur |
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Category | Bug Fix |
Platform | SNES |
License | N/A |
Patching Information | No-Header (SNES) |
Genre | Role Playing |
Mods | GP,Other |
Patch Version | 1.2 |
Hack Release Date | 16 October 2016 |
Readme | Readme File |
Downloads | 247 |
Last Modified | 02 November 2016 |
Description:
Objects RAM ($0867-$1068) is not initialized on game reset. This can lead to a bug where characters x and y positions ($1FD3-$1FF2) loaded from the save file can be overwritten after save file loading by the objects x and y position RAM values.
As specific consequence of this is if the player say three time no to Banon with Terra, watch the wounded returner event and reset the game after the end of event, Edgar, Sabin and Locke positions will not be reset. Loading the game and repeating the wounded soldier event will freeze the event because Edgar, Sabin and Locke are shown on the map before their position set by event to the right part of the map. The characters will block Terra’s path, hence an event freeze.
To fix this, all Objects RAM is cleared at game loading.
ROM / ISO Information:
- File: Final Fantasy III (U) (V1.0) [!].smc
- CRC32: D184D919
- MD5: 4CDFC79B44CD6D532DC6631A5C762094
- SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16
- File: Final Fantasy III (U) (V1.1) [!].smc
- CRC32: E71362B7
- MD5: EF1DE04CA2F61E88B77FA0F101C914DA
- SHA1: 8B114342C844255C59B4345A30E0A34E784680EA
- File: Final Fantasy VI (J) [!].sfc
- CRC32: 45EF5AC8
- MD5: 97BF78E916B80F47CF35EDF502BE34DC
- SHA1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
- Headered and unheadered patches included
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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Madsiur | Hacking | |
Lenophis | Production | Helped with code optimization |
Leet Sketcher | Production | Helped with bug finding and code optimization |