Super Metroid Project Base 7.2 (Nintendit 1.57)
Hack of Super Metroid
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Released By | dex909 |
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Category | Complete |
Platform | SNES |
License | N/A |
Patching Information | No-Header (SNES) |
Genre | Action Adventure |
Mods | G,S,L,T,GP,Other |
Patch Version | 1.57 |
Hack Release Date | 12 March 2016 |
Readme | Readme File |
Downloads | 5350 |
Last Modified | 12 March 2016 |
Description:
Super Metroid 2015 (Project Base 7.2 Nintendit) by dex909 [Version 1.57]
Thanks to begrimed and everyone at the Metroid Construction IRC.
Changes to Project Base:
This patch is meant as an alternative version to Begrimed’s Project Base 7.2 to make it appear like a slightly altered Vanilla Super Metroid. Think of it as an attempt to recreate a re-release as Nintendo might have intended - or should we say… “Nintended”? ;)
The Nintendit uses Project Base 7.2 “Project_Base_0.7.2_Vanilla_Gameplay.ips” as base and combines it with “Project_Base_0.7.2_Gameplay_Only.ips”.
The patch will work with an unheadered rom of Super Metroid e.g. “Super Metroid (JU) [!].smc”
Alterations besides this:
- Clear Message Boxes (transparent, no black backgrounds), changes to message colours
- Fanfare as in vanilla SM but skippable (time for message boxes shortened as it is in PB 7.2)
- All save rooms and corresponding map icons are working as intended by Begrimed’s Project Base 7.2
- Sounds for Samus landing, flipping and walljumping adjusted to the sounds PB 7.2 uses
- Original grey Nintendo logo at boot
- Vanilla enemies (vanilla enemy graphics as well as AI)
- Vanilla Ceres escape sequence (besides altered tileset from PB 7.2)
- Haze in title screen, Ceres and Game Over screen
- altered/smoother PB 7.2 version logo in title screen (computer screen edit)
- Edited “2015″ in title screen, the way the original small copyright font worked
- Coloured Samus Item Menu (from RealRed patch) as in PB 7.2
- Smooth map scrolling in menu
- Added in the original mountains to the Crateria landing site (changed palette to make them look as if they would at night instead of rain)
- Green logo palettes (including fade-in/instant fade-in palettes)
- Less screen shakes when using Super Missiles (as in PB 7.2)
- Bomb timer adjusted to PB 7.2 values
- Red doors take 5 missile hits as in vanilla SM
- Maridia Palette Change (less pink)
- Several minor background changes to certain rooms
There are three versions of this hack:
Super Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit].ips
- Original Nintendid, everything mentioned above with vanilla enemies
Super Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit] [Enemy Edits].ips
- Everything mentioned above with edited enemy AI, headers, routines, drops and enemy graphics edits from Project Base 7.2
Super Metroid (JU) [!] [h] [2015].ips
- Only the gameplay changes from PB as well as transparent item windows, less intrusive SFX, coloured Samus item window and smooth map scrolling
ABOUT PROJECT BASE
version 0.7.2 – may 14, 2015
Project Base is a ROM hack of Super Metroid that keeps the original map mostly intact, while adding new stuff. It doesn’t force the player to take a new path, or to use any advanced techniques. Well-known sequence breaks and shortcuts have been left alone, with many new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges.
FEATURES:
- General movement is less inhibited, with many new tricks made possible
- Modified enemies and bosses, including AI and graphical touch-ups
- Faster elevators, doors, room transitions and item-collection sequences
- Bug fixes and polish applied whenever possible
- New rooms added, others expanded and/or merged
- Alternate versions that offer even more ways to enjoy Super Metroid!
SPECIAL MOVES:
- RESPIN – press jump at any time during a normal fall to resume spinning
- BACK FLIP – while crouched, hold run, then press and hold jump + back
- BOMB SKIP – hold down to avoid bomb jumping
- QUICK MORPH #1 – hold item cancel + press down to instantly morph
- QUICK MORPH #2 – hold L + press down, only works in the air
- DEMORPH JUMP – until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form
- SPEED BALL – with Spring Ball equipped, Samus gains the ability to run at full speed as a ball
- UP SPIN – while standing still, hold run to easily spin-jump straight up
- SPIN FALL – hold jump as you fall from a ledge to flip automatically
ENHANCED EQUIPMENT:
- Beam travelling and firing speeds adjusted, auto-fire speed increased
- Charge beam draws energy and ammo drops from enemies toward you, also charges slightly faster
- Speed Booster has become a major power-up with several huge limitations removed
- Horizontal shinesparks can be exited into a full-speed run when Samus touches a slope
- Space Jump no longer stops working after you’ve fallen too far
- Missiles and super missiles can be fired faster
- Super missiles can be fired straight down while in the air to propel Samus upward
- X-Ray Scope speed increased
- Bomb timer shortened
- Underwater wall jumping and bomb jumping enabled
- Running speed no longer resets after jumping or falling
ROM / ISO Information:
- Super Metroid (Japan, USA) (En,Ja).smc
- CRC32: D63ED5F8
- MD5: 21F3E98DF4780EE1C667B84E57D88675
- SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
- SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
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begrimed | Original Hacking | Author of the origina Project Base |
Headline | Author | Date | Version | Recommend |
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Good and bad | Chicken Knife | 02 Jan 2018 | 1.57 | Yes |