FFIV - Break Damage Limit
Hack of Final Fantasy II
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Released By | chillyfeez |
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Category | Improvement |
Platform | SNES |
License | N/A |
Patching Information | Header (SNES) |
Genre | Role Playing |
Mods | GP |
Patch Version | 1.0 |
Hack Release Date | 03 March 2015 |
Readme | |
Downloads | 1038 |
Last Modified | 04 March 2015 |
Description:
While the maximum damage a character could deal to an individual monster in a single attack in pre-PS2 Final Fantasy games was always 9999, the maximum damage Final Fantasy IV can actually handle is 16383 (that’s 3FFF in hex).
This mod unlocks the artificial damage cap and reworks the sprite coding to allow display of the fifth digit.
You finally have a reason to cast Meteo after acquiring Bahamut!
ROM / ISO Information:
- Final Fantasy II (U) [!] (v1.1).smc
- CRC-32: EE345FBD
- SHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71
- SHA-256: B96BA10252C4C0359CB05976E1A275BC7B0C3D1917DFD49BF6AFAAB84CF12B83
- MD-5: E27E0ADB7CF09A9497A22AB96445D1B9
Links:
Screenshots:
Credits:
Contributor | Type of contribution | Listed credit |
---|---|---|
chillyfeez | Hacking | Damage Display |
avalanche | Hacking | Damage Display |
JCE3000GT | Hacking | Effective Damage Limits |
Headline | Author | Date | Version | Recommend |
---|---|---|---|---|
Works like a dream. | Bahamut ZERO | 08 Mar 2015 | 1.0 | Yes |