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Top Gun (Japan) MMC5 Patch Super Mario World: Just Keef Edition Top Gun MMC5 Patch EarthBound: MSU-1 Hip Hop Journey

Newest Translations

Phantasy Star Gaiden Donald in Maui Mallard Fire Emblem: The Binding Blade Fire Emblem: Ankoku Ryu to Hikari no Tsurugi

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Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

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[NES] Super Mario Bros Level Editor - GreatEd Super Mario World: Just Keef Edition Spirit bug fix Super Mario World: Just Keef Edition

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Death Planet Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi

Featured Hack Images

Super Mario Bros HF Pokemon Brown 2014 True Duel Rockman NEO

Featured Translation Images

Lufia: Curse of the Sinistrals Road Rash II Gyakuten Saiban Clock Tower: The First Fear

Recent Updates

  • Hacks
    Expand the ROM so hackers can use all the free space in the hardwired bank. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ef34.
  • Hacks
    Explanation
  • Hacks
    Expand the ROM so hackers can use all the free space in the hardwired bank. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ec24.
  • Hacks
    Change MMC5 setup code at $3ff00 in the Expanded ROM area. Fixed: I changed $4c JMP to $20 JSR because it was wrong at location $1ffe6.

Synchronized Palettes

Hack of Final Fantasy III

Description:

Final Fantasy 6 has 22 characters with battle animations who can be usable in battle. Unfortunately, the game engine lacks a unified palette system for those characters. To synchronize a new palette for a specific character, it is necessary to edit many pieces of code and data scattered in different places without direct interaction between them. It includes palettes for battle, shops, selection screen, script events, NPC loaded from maps and more.

The patch will synchronize the palettes used in the game engine in a unique palette table. The C2/CE2B table of palettes will be used as a unique palette setting for the mentioned characters.

The patch is aimed for hackers interested in sprite editing and it is of limited use otherwise. Unfortunately, specific sprites don’t have a good compatibility with palettes different from their original own or they have a narrow selection of palettes with good compatibility. Without sprite editing, the available number of palettes whith a good match may be too low to be effectively useful.

It is necessary to edit the C2/CE2B table of palettes and start a new game. Unfortunately, old saved games won’t have the palette of the party leader updated.

ROM / ISO Information:

  • SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991
  • Console: Super Nintendo Entertainment System (SNES)
  • Official name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)
  • Language: English
  • Version: 1.0
  • Header: Yes

Links:

Screenshots:


Credits:

User Review Information

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