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Goldeneye - Kakariko Village Multiplayer Map

Hack of GoldenEye 007

Description:

Sogun Studio proudly presents, in collaboration with GoldeEye Vault, a port of the Kakariko Village map from ‘The Legend of Zelda: Ocarina of Time’ to ‘GoldenEye 007′, in order to commemorate the 25th anniversary of the franchise.

FILES CONTAINED IN THE PACKAGE

/Project - Here are the files in order to see the map in the GoldenEye Setup Editor. This way you can edit the setup if you don’t like the default.

/OBJ - This are the base files from which the level was modelled. If you are skilled enough, you can use this files to change parts of the background.

/Custom multi - this are some extra files. Some were used to add objects to the level and others needed to be injected in the rom after adding the project. There’s also some captures of the different sky settings just in case you want to use it for your own maps.

GE_Kakariko.xdelta - this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from: http://www.goldeneyevault.com/

or here - http://www.romhacking.net/utilities/408/

PATCHING THE ROM

  • You will need the ‘Kakariko.xdelta’ patch and a unflipped 12MB rom of ‘Goldeneye 007′. A *.z64 rom should work.
  • Open the GoldenEye Setup Editor.
  • Go to ‘Tools’ and then to ‘Xdelta Patching’
  • Select ‘Apply GE xdelta Patch’
  • Select the original ‘Goldeneye 007′ rom
  • Select ‘GE_Kakariko.xdelta’
  • Save the new file ‘GoldenEye.rom’. You can rename the file after creating it, but you must keep the .rom extension.

ROM / ISO Information:

  • GoldenEye 007 (U) [!].z64
  • CRC32: B6330846
  • MD5: 70C525880240C1E838B8B1BE35666C3B
  • SHA-1: ABE01E4AEB033B6C0836819F549C791B26CFDE83

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SogunHacking

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