Hanjuku Hero: Aa, Sekaiyo Hanjukunare...!
![]() No Alternate Title
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Published By | Square |
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Genre | Strategy |
Release Date | 19 December 1992 |
Platform | Super Nintendo |
Documents | None |
Utilities | None |
Hacks | None |
Translations | List Translations |
ROM Information | ROM Information |
ROM Map | ROM Map |
RAM Map | RAM Map |
Table File | Table File |
Hacking Notes | Hacking Notes |
Tutorials | Tutorials |
Last Modified | 26 January 2019 |
Game Description:
This is the second title in Square’s Hanjuku Hero series, which has yet to see any releases outside Japan. It’s a light-hearted, pun-filled strategy RPG with an egg motif. The graphics look similar to Final Fantasy IV and other early SNES titles by Square, and the game includes a few Final Fantasy references.
You move units that are led by Shogun around a map in real time, attempting to capture fortresses, but clashes between units are turn-based—much like Ogre Battle. You can use an egg to summon an Egg Monster or play a Trump Card to turn a fight in your favor. There are also random events which can help or hurt the player.
Content:
Title | Category | Date |
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Hanjuku Hero: Aa, Sekaiyo Hanjukunare...! (EN) | Unfinished | 10 Dec 1998 |
Hanjuku Hero: Aa, Sekaiyo Hanjukunare...! (EN) | Unfinished | 17 Oct 1998 |
Hanjuku Hero: Aa, Sekaiyo Hanjukunare...! (EN) | Unfinished | 25 Dec 2000 |