News: 11 March 2016 - Forum Rules Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.Changelog:save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issuelibco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flagsadded a new cheat code search utility to the tools menuseparated filters from main bsnes binary to libsnesfilter / snesfilter.dlladded 2xSaI, Super 2xSaI and Super Eagle filters [kode54]added full configuration settings for NTSC and scanline filters (12+ new options)further optimized HQ2x filter [blargg]added Vsync support to the Mac OS X OpenGL driveradded folder creation button to custom file load dialogfixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)updated to blargg's file_extractor v1.0.0added full support for multi-file archives (eg GoodMerge sets)split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file supportcleaned up handling of file placement detection for save files (.srm, .cht, etc)file load dialog now remembers your previous folder path across runs even without a custom games folder assignedwindows now save their exact positioning and size across runs, they no longer forcibly centermenus now have radio button and check box icons where appropriatedebugger's hex editor now has a working scrollbar widgetadded resize splitter to settings and tools windowsworked around Qt style sheet bug where subclassed widgets were not properly applying style propertiesLinks:Image: bsnes 0.53Image: bsnes 0.53 debuggerDiscussion thread on byuu.org
bsnes v0.054 releasedAfter a half-dozen hours of installing and compiling various combinations of MinGW and Qt, I've finally found a combination that once again allows for profile-guided optimizations: MinGW GCC 4.3.3 and Qt 4.6.0-beta 1. Though Qt 4.4 still has broken PGO, the latest Qt beta no longer has the process freeze issue upon termination.This release is essentially the same as v053, but it's now at least as fast as v052 was, and ~10% faster than v053, which lacked profiling.I did add in two quick changes, however: first, when starting in fullscreen mode, the video output size was being incorrectly set to the windowed size; second, by requiring save states to match the CRC32 of games, it made debugging with them impossible, so I've turned off the CRC32 matching.
debugger's hex editor now has a working scrollbar widget
Nope, since technically the thread wasn't created by me.
What? I get a solid 30 fps without crackling on my 2003 Pentium 4 when I check "sync to audio" and set emulation speed to 50%.
Bah, lazy cheapskate! Upgrade already!
Yeah, he’s not exactly a big ol’ meanie. His emulator is just crazy accurate is all.
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