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Author Topic: Utilities: Lunar Magic 1.64 Released  (Read 6346 times)

RHDNBot

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Utilities: Lunar Magic 1.64 Released
« on: September 25, 2009, 06:55:54 am »

Update By: The Kins

After a few years of radio silence, FuSoYa has released a new version of Lunar Magic to celebrate the utility's 9th birthday. The new version contains support for customizing the display of custom sprites in the editor, and a large number of minor bug fixes.

Staff Note: You can also find Lunar Magic archived here at RHDN.

Relevant Link: (http://fusoya.eludevisibility.org/)

Gemini

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Re: Utilities: Lunar Magic 1.64 Released
« Reply #1 on: September 25, 2009, 07:02:14 am »
Nice to have FuSoYa back with us. :o And also congrats for the release.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

creaothceann

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Re: Utilities: Lunar Magic 1.64 Released
« Reply #2 on: September 25, 2009, 07:22:20 am »
Quote
Any SNES ROM you use must have a standard 0x200 byte header.

 :banghead:

tc

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Re: Utilities: Lunar Magic 1.64 Released
« Reply #3 on: September 25, 2009, 05:29:33 pm »
Woah! This is a blast from the past. ;D

If only I'd get around to actually working on my SMW hack... ::)

I was credited in the readme for something. Apparently submitting a hack that helped indentify a bug.

Killa B

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Re: Utilities: Lunar Magic 1.64 Released
« Reply #4 on: September 25, 2009, 05:31:09 pm »
If only I'd get around to actually working on my SMW hack... ::)
DO IT NOW!
I always dreamed of doing a Pokemon hack

tc

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Re: Utilities: Lunar Magic 1.64 Released
« Reply #5 on: September 26, 2009, 01:19:46 am »
If only I'd get around to actually working on my SMW hack... ::)
DO IT NOW!

Yeah. Eventually I'll need to coax someone into handling the overworld, but that's a "When it's done" kind of thing.