Taken from the PSX SDK.
The program TOD_View with source code and samples.http://www.sendspace.com/file/q5lafr
Some more samples. Also from the PSX SDK.http://consolecopyworld.com/cgi-bin/dl.cgi?id=psx&file=tod_info!zip
The program TOD_INFO.
You can try to use that one on the MMD but it found nothing.http://consolecopyworld.com/cgi-bin/dl.cgi?id=psx&file=tod_rip!zip
The same as TOD_INFO but it rips TOD files.
You could use like um any 3D based PSX game for testing I guess.
Right out of the top of my head I can't think of a game that uses TOD right now. But I most certainly encountered some of them. It is a standardized format
after all which means: It's been used, but as you know, developers tend to "create" their own formats in order to protect their precious little games.
(Seriously for games that are older than 10 years the source code should be public...)
Hope I could help you, I will try to dig for more information, but I hope this is something you can already work with.
PS: Some more information I took from the documentation of the SDK:
[1.1.7.]: I would like to know about the formats of the
rotation parameters (Rx, Ry, Rz), the translation parameters
(Tx, Ty, Tz), and the scaling parameters (Sx, Sy, Sz) in the
TOD data packet.
See the following.
32-bit signed integer. (1,31,0) 4096 represents 1 degree.
32-bit signed integer. (1,31,0)
16-bit fixed decimal point number. (1,3,12)