It opens four different palette formats and also NCGR, plus should automatically extract compressed files.
The Mini version was incredibly limited as to what it could do, and has mostly been an experiment to get a few concepts figured out (such as exporting/converting formats) that I was having troubles with. The complexity of the UI would also be (I think) alot more work to write code for. As of yet, I have not been posting regular builds so any new stuff I've been doing is still private. Sorry for any confusion :s
The first version did the most stuff, and would also open files as hex (iirc) if it doesn't know the file structure.
The second version focused on constructing the Adobe-styled UI as well as 3D rendering as well as a more user friendly file browser.
The third version (which was the mini) is as I stated above, very basic, and although was intended as a quicker way to put on file support, ended up just been an experiment (which has honestly helped clear my head so to speak). First version to support the export feature as well as a more structured file assets management.
The current (next) version I'm working on aims to do all of what I have achieved so far in terms of functionality, I also intend to start releasing progressive builds once I have a certain amount of stuff implemented, namely 2D Graphic and Archive support.Current Functionality
- Drag & Drop UI (missing dock layout, minimize support, display options)
- Drop file opener
- Basic file browser (Mini version browser)
- Hex Editor (viewer only)
- Support for NDS LZ77/LZSS and RLUncomp compression
- Full support for editing 4 different palette formats (NCLR, Adobe Color Table ACT/RAW, Microsoft Palette, Usenti Palette)
- Partial support for NCGR
- Partial support for NCERCurrent Milestones
- Finish Drag & Drop UI
- Internal Frames / windowed mode (not a priority)
- Right-Click Popup Support
- Advanced file browser (not a priority)
- Hex Editor (not a priority)
- Support for Graphic Editing/Exporting
- Support for 2D Maps (NSCR)
- Support for Cell/Sprites (editor is not a priority since there aren't any formats to covert to)
- Support for Cell/Sprite Animations
- Support for Archive browsing/editing (editing not a priority though)
- Support for 3D formats (not a priority)
So hopefully that's all very clear now for anyone who is wondering