An update from my homebrew game in Game Maker. I may be starting a blog for my game, and creating a thread for it in the Gaming forum when the time is right, that way I don't have to post videos in this thread anymore. But it is definitely worth looking at if you like Zelda and/or Resident Evil. This is probably my most ambitious project yet.
Inventory, Precise Collision & Sword Animationhttp://www.youtube.com/watch?v=pBB_HYVA0bI
Blood, Points & Level Systemhttp://www.youtube.com/watch?v=1gIeTSe4GdI
Land Mines & Enemy Land Mineshttp://www.youtube.com/watch?v=qQyUAfVjdAU
Overworld Areas from 10% Buildhttp://www.youtube.com/watch?v=0tRHhKjiyXI
Fairy Ponds not only restore your health to full, they also act as Save Points. If you have a Green Gem, you can save your game, much like the Ink Ribbons in Resident Evil. If you don't have a Green Gem, you're screwed.
The sword animation, while the idea is the same as Infidelity's, I drew all of the sprites myself, and Link no longer has the shield attached to him. The shield is a separate item that you will pick up along the way.
The Points act as a different type of currency. Similar to Dino Crisis 2, the more points you get, the more you can upgrade your weapons. For example, you can upgrade your first sword to Level 2, which makes it a bit more stronger. When you get the second and third swords, you can upgrade those as well.
The Level System will effect the gameplay as well. The higher your level, the more likely you are to receive an extra heart container, and increase your attack and defense power by a point or two.
Other weapons coming soon!