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Author Topic: My NES homebrew game, "Battle Kid" is out  (Read 68000 times)

Sivak

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Re: Video demo of my untitled platform homebrew game
« Reply #40 on: March 13, 2009, 07:28:22 pm »
Hey folks.  Sorry for the bump, but I didn't want to make a new thread as this one exists.

Anyway...  I made a new video with commentary talking about the first area and how things are going.  My first attempt at voiceover.  I also died 3 times on the boss!  Grrr! 

http://www.youtube.com/watch?v=BJGEknTXZio

Killa B

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Re: Video demo of my untitled platform homebrew game
« Reply #41 on: March 14, 2009, 01:04:55 am »
Wow, I didn't realize you were going to be selling this. :P I hope the cover art is snazzy! (and I hope it's not too expensive! ;)) I do like retrousb.com, though. I got an awesome joypad from them (this one, glad to see they're finally back in stock, though it kinda sucks that they're mutilating SNES controllers :-\).

I have a question about your Lemons and Limes. Do the Lemons always fall down, and the Limes always fall up? Or is that just a coincidence in the video?
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Sivak

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Re: Video demo of my untitled platform homebrew game
« Reply #42 on: March 14, 2009, 08:27:28 pm »
I have a question about your Lemons and Limes. Do the Lemons always fall down, and the Limes always fall up? Or is that just a coincidence in the video?

Yes.  Those are one of the few palette-specific enemies which will always have a certain behavior.  I think the only other one are these wizards, but you don't see them until later.

Sivak

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #43 on: July 17, 2009, 02:17:24 pm »
Hey all.  I know it's been 4 months or so, but I made a 4th video to show off some more of the game.  This time, I revisit some older areas that were shown in the very first video.

http://www.youtube.com/watch?v=oj7_CDzKmtQ

Hoping to be done in August sometime.

DarknessSavior

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #44 on: July 17, 2009, 03:01:41 pm »
I'm quite impressed.

Though, I sincerely hope that since you've got "Battle Kid" in quotes, that means it isn't the final name of the game. For the love of creativity, come up with something better than "Battle Kid". ^^;

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Sivak

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #45 on: July 17, 2009, 03:14:33 pm »
I'm quite impressed.

Though, I sincerely hope that since you've got "Battle Kid" in quotes, that means it isn't the final name of the game. For the love of creativity, come up with something better than "Battle Kid". ^^;

~DS

Sorry, but that is.  It took like 100 forum posts elsewhere to finally get something I liked, and that was it.  I was going for the cheesiness of the 80's.

Garoth Moulinoski

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #46 on: July 17, 2009, 09:17:50 pm »
This is for NES? Dang. Can't wait to play it myself. I beat it's harder than you make it seem in the videos. XD
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Neil

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #47 on: July 18, 2009, 07:18:39 am »
....so when can I preorder and how much are you planning on charging? (and can I get a signed copy? :))

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #48 on: July 18, 2009, 08:52:29 am »
You should release the music somehow too, it's really good.
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Sivak

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #49 on: July 18, 2009, 05:41:48 pm »
....so when can I preorder and how much are you planning on charging? (and can I get a signed copy? :))

Well, preorder won't be necessary.  The guy at retrousb just assembles carts on a demand basis.  My other games along with other people's stuff is sold there.  Price-wise...  Probably $32 + S&H.  It's undecided, but after factoring in the cost of cart parts, that will probably be about right.  I'm not going to go insane and want more than $40 for a copy though.

As for signing...  I generally hate writing on an NES cart, heh.  The only way you could get one is to buy one, have him ship to me and then me ship to you.

You should release the music somehow too, it's really good.

http://famitracker.shoodot.net/forum/posts.php?id=349 - Here's an older NSF.  I can't link right to the file, so go there to get it.  I am hoping to get an updated one maybe by Sunday.  The waterfall theme isn't in there yet.

Next Gen Cowboy

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #50 on: July 18, 2009, 06:07:25 pm »
I am still astounded by that 4th demo, man that's awesome!
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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #51 on: July 20, 2009, 03:33:31 am »
Are we able to buy the rom, or does it have to be in cartridge format?

How big is the rom going to be?
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Sivak

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #52 on: July 20, 2009, 06:01:53 pm »
The rom is 256 kb.  I still have 80 or so kb to work with too.  :)

Regarding rom distribution, I'm planning to just make the roms to my older games be freeware by the end of this year.  This game will probably follow suit later on.

The guy who makes the games actually binds me by contract saying not to give out rom copies.  Kinda silly-sounding, but that's the way he does it.  This way we both get paid.

Lilinda

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #53 on: July 20, 2009, 06:18:33 pm »
It's like a challenge hack but made into a full game...
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tummai

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #54 on: July 21, 2009, 05:22:35 am »
The rom is 256 kb.  I still have 80 or so kb to work with too.  :)

Regarding rom distribution, I'm planning to just make the roms to my older games be freeware by the end of this year.  This game will probably follow suit later on.

Whoa.  I knew you were doing UOROM, but I didn't expect you to fill it up!  The game must be huge!  Is your CHR compressed too?   

It's getting really exciting now that you are close to the end.  Keep up the good work :)  Crossing my fingers for a 5th video with the intro cutscene in it.

Quote
The guy who makes the games actually binds me by contract saying not to give out rom copies.  Kinda silly-sounding, but that's the way he does it.  This way we both get paid.

btw, just curious, but does your artist get a cut or is he a volunteer?

Killa B

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #55 on: July 21, 2009, 05:37:47 am »
Looks awesome as ever! I'm not sure if I'll be able to buy it, though. :'(
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Sivak

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #56 on: July 21, 2009, 09:50:22 am »
Whoa.  I knew you were doing UOROM, but I didn't expect you to fill it up!  The game must be huge!  Is your CHR compressed too?   

It's getting really exciting now that you are close to the end.  Keep up the good work :)  Crossing my fingers for a 5th video with the intro cutscene in it.

The only compression is on the level data.  I didn't compress CHR cause it just seemed not worth doing.  There are only around 3 banks currently allocated for CHR stuff, and there's a fair chunk of space.  Level data is spread across 4 banks.

btw, just curious, but does your artist get a cut or is he a volunteer?

He gets a free copy of the game and a name at the end.  :)

tummai

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #57 on: July 22, 2009, 08:26:58 am »
The only compression is on the level data.  I didn't compress CHR cause it just seemed not worth doing.  There are only around 3 banks currently allocated for CHR stuff, and there's a fair chunk of space.  Level data is spread across 4 banks.

Cool.  That's a nice perk of having so much space :).  BTW, what do you have in the other 9 banks?  I'd assume one has the sound engine.  Then the fixed bank will have all-purpose code.  Does your enemy data take up more than one bank?

Sivak

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #58 on: July 22, 2009, 03:19:25 pm »
The banks are divided likeso:

1 bank for ALL the tileset information.  As in, what type, attribute, and 2x2 tiles get drawn for each 16x16 metatile.  The master game map is also in here.

2 banks for CHR of just BG tiles for the tilesets.

1 bank for sprite CHR data.  Also has enemy palette info.

1 bank for the "other" screens like the title, menus, text, etc.

4 banks for level data

2 banks for enemy data

1 bank for information on how the enemy sprites are to be properly displayed.  Also has information on player animations.

2 banks for music.  (one only has one song though...  ran out of space in the main one)

That's pretty much it.  I'll be having one for cutscene information.

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Re: Video demos of my homebrew platformer "Battle Kid"
« Reply #59 on: August 09, 2009, 08:13:47 pm »
Wow thats amazing! I love the inspirations from I Wanna Be The Guy. That game is mind numbingly hard lol.