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Author Topic: My NES homebrew game, "Battle Kid" is out  (Read 67653 times)

Sivak

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My NES homebrew game, "Battle Kid" is out
« on: January 01, 2009, 12:14:23 am »
Hello.  I don't post here often, but thought I'd share this here.  It's a video demo of a little platformer I'm making for the NES.  It's come along fairly well.  Inspired by I Wanna Be The Guy.

http://www.nintendoage.com/media/_usermedia/attachments/BK%2Ddemo1%2Ezip - This is a demo rom of the first area and first boss.

As of late March, I decided the full title will be "Battle Kid: Fortress of Peril".

http://www.youtube.com/watch?v=syY80GyfRYM - Video 1 (very old)
http://www.youtube.com/watch?v=wVJVPkxv2D4 - Video 2 (pretty similar to how it is now)
http://www.youtube.com/watch?v=BJGEknTXZio - Video 3 (has commentary by me; appearance-wise, it should be mostly final)
http://www.youtube.com/watch?v=oj7_CDzKmtQ - Video 4 (revisits old areas from video 1, but in their hopefully final form...)
http://www.youtube.com/watch?v=dzj51-r67O4 - Video 5 (intro cutscenes)
« Last Edit: August 24, 2009, 02:10:03 pm by Sivak »

Kitsune Sniper

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Re: Video demo of my untitled platform homebrew game
« Reply #1 on: January 01, 2009, 02:39:04 am »
... Wow.
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BRPXQZME

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Re: Video demo of my untitled platform homebrew game
« Reply #2 on: January 01, 2009, 03:11:39 am »
Kicks... ass!
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Noitora

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Re: Video demo of my untitled platform homebrew game
« Reply #3 on: January 01, 2009, 12:41:02 pm »
It's looking really good, but I don't like the way the gravity works, I guess I'll wait for a demo to see for myself how good it is before praising you.

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Re: Video demo of my untitled platform homebrew game
« Reply #4 on: January 01, 2009, 12:43:42 pm »
Looks good, inspired by Megaman on any level?!
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Sivak

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Re: Video demo of my untitled platform homebrew game
« Reply #5 on: January 01, 2009, 12:54:29 pm »
It's looking really good, but I don't like the way the gravity works, I guess I'll wait for a demo to see for myself how good it is before praising you.

What specifically do you mean?  Is there any part in the video that jumped out?

Vanya

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Re: Video demo of my untitled platform homebrew game
« Reply #6 on: January 01, 2009, 12:55:11 pm »
It's looking really good, but I don't like the way the gravity works, I guess I'll wait for a demo to see for myself how good it is before praising you.

Wouldn't that 'gravity behavior' be due to the feather item in the character's inventory?

Edit: Ninja'd by Sivak

KaioShin

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Re: Video demo of my untitled platform homebrew game
« Reply #7 on: January 01, 2009, 01:16:37 pm »
Impressive.
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Re: Video demo of my untitled platform homebrew game
« Reply #8 on: January 01, 2009, 09:36:29 pm »
Cool music and sfx. Not to forget the actual game, either.

...I await brutal bosses and random traps. :3

Killa B

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Re: Video demo of my untitled platform homebrew game
« Reply #9 on: January 01, 2009, 10:01:17 pm »
That's really awesome. I wish the video was longer, though! It wasn't enough to satisfy my hunger! :thumbsup:
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Re: Video demo of my untitled platform homebrew game
« Reply #10 on: January 03, 2009, 07:31:17 pm »
Clever. I actually want to play this. :thumbsup:
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FinalMinuet

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Re: Video demo of my untitled platform homebrew game
« Reply #11 on: January 08, 2009, 12:42:53 pm »
Wow. Just... wow...
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Sivak

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Re: Video demo of my untitled platform homebrew game
« Reply #12 on: January 08, 2009, 10:40:37 pm »
Thanks for the comments/interest.  I hope to maybe have a playable demo with what I intend to be the first area sometime in the future.  I still want to do some more enemies and of course the boss fight.  I'm currently trying to make some more music tracks for it.  Music composition can seem harder than the actual programming, heh.

Also need to come up with a way to have sprites flicker...  But anyway, thanks again.

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Re: Video demo of my untitled platform homebrew game
« Reply #13 on: January 10, 2009, 08:56:03 am »
Famitracker is a music compistion program for the NES... if you have a Windows computer.

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Re: Video demo of my untitled platform homebrew game
« Reply #14 on: January 12, 2009, 08:17:26 pm »
Music composition can seem harder than the actual programming, heh.

That's typically my experience. Especially once you've got a solid grasp on the programming language, then the programming just seems like grinding. Ideas (like game design and music compositions by applicaion of the programming language) take a lot of ingenuity and imagination.

The functioning in this homebrew looks really fluid so far. Creative level design and siuations. Looks like it could be a fun addicting little platformer that some hardcore gamers would like to tryout. Really like the room with the spikes that light up, that must have been really fun to make. I'm guessing they might appear based on a ram value at a specified address counting really fast, like some kind of timer clock.

Keep up the good work and let yourself and others be thrilled with the sensational function of your creation.

Sivak

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Re: Video demo of my untitled platform homebrew game
« Reply #15 on: January 25, 2009, 12:40:35 am »
Hey folks.  Here's demo video #2:

http://www.youtube.com/watch?v=wVJVPkxv2D4

Killa B

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Re: Video demo of my untitled platform homebrew game
« Reply #16 on: January 25, 2009, 12:51:31 am »
Hey folks.  Here's demo video #2:

http://www.youtube.com/watch?v=wVJVPkxv2D4
Looks brutal! ;D I seriously am amazed at your work. That looks better than 60% of commercial NES platformers, and I'm not exaggerating. Are you an Assembly programmer for a living?

I'm loving the Delicious Fruit, but I'm a little disappointed the block at 0:14 doesn't fall down when you step on it. My adrenaline starts pumping when I watch 1:45-1:52...
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Sivak

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Re: Video demo of my untitled platform homebrew game
« Reply #17 on: January 25, 2009, 01:33:42 am »
Looks brutal! ;D I seriously am amazed at your work. That looks better than 60% of commercial NES platformers, and I'm not exaggerating. Are you an Assembly programmer for a living?

Well, I took a class in x86 ASM back in 2007 which was my first exposure to any ASM language.  But that's about all I've used ASM for outside of this.  I guess I find ASM tedious, but not hard.  Nowhere near as annoying as C++.

tummai

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Re: Video demo of my untitled platform homebrew game
« Reply #18 on: January 25, 2009, 02:22:13 am »
That's awesome.  Great job man!  Looks like it plays really smooth.

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Re: Video demo of my untitled platform homebrew game
« Reply #19 on: January 25, 2009, 03:52:45 am »
This reminds me a lot of Legacy of the Wizard, which was a very fun game.  Looks great.