News: 11 March 2016 - Forum Rules

Author Topic: Project: FF7 NES Upgrade  (Read 136221 times)

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Project: FF7 NES Upgrade
« Reply #220 on: December 15, 2010, 10:38:13 am »
I hate it when somebody goes AWOL on a project in such a stupid way that they don't even post the results as far as they got. That's just stupid. It's like, worse than not working on it at all.
Actually, it's his work, and completely up to him if he wants to release it or not. Whether you find it "stupid" or not is your problem. If he has no urge to finish it due to the limitations of the NES (which is likely the case), then why release a partial patch?

Maybe he's AGAINST someone 'finishing' the upgrade using his work as a base, which could be why he hasn't released a partial patch?

Maybe he just doesn't want an unfinished project?

All in all, it's his work, his effort, his patch, and his decision. It's not really fair to pester him and try to "convince" him to release just because you want someone else to finish his work. There are more than enough tools and documents on this site for to start an upgrade patch of your own.
The guy did release a partial patch. He just didn't get it put in the database. And don't give me that BS, people ought not to cause useless duplications of efforts. It's a waste of human brain time. I'm not saying the guy had to stick around and finish anything. Just that he ought to have posted the final stage of what he got done, cause he's got fans and he's wasted whatever time he's put in if he doesn't.

And this thing is so close to being done that I'm not even sure why he hasn't just stuck 100% on it and called it "done." I'm guessing it's some untranslated stuff near the end of the game, cause I've been playing it and I haven't run into any Chinese yet.

If RHDN doesn't want his patches in the database unless the guy responds, I'm gonna start my own freaking web site to make sure people can get them. So it's not up to RHDN whether this 99% patch gets distributed, only whether it's in their database.
« Last Edit: December 15, 2010, 10:49:45 am by Nerd42 »

Garoth Moulinoski

  • Hero Member
  • *****
  • Posts: 6290
  • Disliking that smoke.
    • View Profile
    • My Stuff including Super Smash Karts.
Re: Project: FF7 NES Upgrade
« Reply #221 on: December 15, 2010, 11:21:51 am »
My understanding is that if there is a patch you want to put on the database, it's okay to put it even if it's not yours as long as you don't claim credit for it and you give credit to the original creator as best you can. If the creator is against seeing his or her patch on here, they request a takedown.

I am not 100% on this, however, but you can try it out if you want to.
Who will quote me next?
Disclaimer: If it sounds wrong, I may have been posting while asleep.

Vanya

  • Hero Member
  • *****
  • Posts: 1942
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #222 on: December 15, 2010, 10:22:04 pm »
Alright I think this has gone on long enough.
I'm not working on this because I don't have the time or desire to work on it as a NES project at the moment.
I posted earlier that if I ever go back to this it will be as an 8-bit style fan project.
I didn't post a final patch because there was never any significant work done on the ROM itself.
Mostly a lot of research and some graphics were made and what was made was never inserted.
As for the bgm work that was being done on this, I don't know. I wasn't involved with that aspect of things.
Anyone is free to use the stuff that was posted in this thread to continue the work if they please.
Here's the address for all the resources Lindblum shared for this project:

http://www.mediafire.com/?sharekey=ec6ac6d00741e6faab1eab3e9fa335ca6baaa4c4355ae99c

(It's a public folder so I'm sure he won't care if I post it.)

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Project: FF7 NES Upgrade
« Reply #223 on: December 16, 2010, 12:33:22 pm »
Alright I think this has gone on long enough.
I'm not working on this because I don't have the time or desire to work on it as a NES project at the moment.
I posted earlier that if I ever go back to this it will be as an 8-bit style fan project.
I didn't post a final patch because there was never any significant work done on the ROM itself.
Mostly a lot of research and some graphics were made and what was made was never inserted.
As for the bgm work that was being done on this, I don't know. I wasn't involved with that aspect of things.
Anyone is free to use the stuff that was posted in this thread to continue the work if they please.
Here's the address for all the resources Lindblum shared for this project:

http://www.mediafire.com/?sharekey=ec6ac6d00741e6faab1eab3e9fa335ca6baaa4c4355ae99c

(It's a public folder so I'm sure he won't care if I post it.)
Awesome, thanks. Good luck with whatever you're doing in future and thanks for everything you've done to help with this. Just one question: do you know what's left untranslated?

(later edit) In addition to what's in Vanya's folder, I have two moar files:
The game's world map as a PNG: http://www.mediafire.com/i/?g644ava1a785o9a
Some cheat codes: http://www.mediafire.com/i/?g644ava1a785o9a
« Last Edit: December 16, 2010, 12:49:40 pm by Nerd42 »

Vanya

  • Hero Member
  • *****
  • Posts: 1942
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #224 on: December 16, 2010, 05:33:29 pm »
I don't think there was anything significant left untranslated, unused bits you would never see normally.
I think Lindblum left it at 99% because the didn't finish the weapon shop stuff and wanted to work on the speed up some more.

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Project: FF7 NES Upgrade
« Reply #225 on: December 16, 2010, 05:37:03 pm »
OK, thanks. :)

Does anyone know whether it matters what order you apply the patches in? Speed first or translation first or does it matter?

darkmew5

  • Guest
Re: Project: FF7 NES Upgrade
« Reply #226 on: December 16, 2010, 08:00:28 pm »
It doesn't matter. But I would create a back-up just in case.

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Project: FF7 NES Upgrade
« Reply #227 on: December 16, 2010, 08:16:23 pm »
It doesn't matter. But I would create a back-up just in case.
Oh yeah, I'm never losing this stuff.  8)

darkmew5

  • Guest
Re: Project: FF7 NES Upgrade
« Reply #228 on: December 17, 2010, 09:19:12 pm »
Yo vanya, do you know how to hack the tiling of the palettes of the mugshots?

I edited the image and it looks like this


her hair is partially green D:

Edit: Holy Seinfeld! I found it!
« Last Edit: December 18, 2010, 11:48:17 am by darkmew5 »

Vanya

  • Hero Member
  • *****
  • Posts: 1942
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #229 on: December 18, 2010, 04:09:32 am »
You have to look at the graphics data in RAM, then get the ROM address for it and then you can change the properties permanently.
I don't have the addresses for the data, so you'll have to find it on your own.

darkmew5

  • Guest
Re: Project: FF7 NES Upgrade
« Reply #230 on: December 19, 2010, 12:30:02 pm »
You have to look at the graphics data in RAM, then get the ROM address for it and then you can change the properties permanently.
I don't have the addresses for the data, so you'll have to find it on your own.

I found her menu palette but there are 105 others. I think they're all repeated for different maps (0F36120F0F36190F). Some are used for sprites. This game is very unorganized.
« Last Edit: December 19, 2010, 12:42:23 pm by darkmew5 »

Vanya

  • Hero Member
  • *****
  • Posts: 1942
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #231 on: December 19, 2010, 06:42:35 pm »
The game's code is very sloppy and unoptimized. All the graphics that are shared among maps are repeated for each area for example.

syntax error

  • Full Member
  • ***
  • Posts: 227
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #232 on: December 20, 2010, 09:42:33 am »
disch made an editor for FF II called Jade.He has the VC++ source for version 0.2d on his page.You could adapt it to this game.

Azkadellia

  • Forum Moderator
  • Hero Member
  • *****
  • Posts: 868
  • 提交向你的情妇!
    • View Profile
    • Princess Translations
Re: Project: FF7 NES Upgrade
« Reply #233 on: December 20, 2010, 10:32:49 am »
No. Disch made FFHackster. Lenophis made Jade.
Current Projects: On hold indefinitely.
I do the Twitter thing now: https://twitter.com/MistressSaeko (expect lots of game streaming announcements)
Mistress of the RHDN Discord server.

Vanya

  • Hero Member
  • *****
  • Posts: 1942
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #234 on: December 20, 2010, 10:53:43 am »
disch made an editor for FF II called Jade.He has the VC++ source for version 0.2d on his page.You could adapt it to this game.

I seriously doubt it would be easy to adapt any editor for a Square game to the Chinese made FF7 ROM.

darkmew5

  • Guest
Re: Project: FF7 NES Upgrade
« Reply #235 on: December 20, 2010, 04:18:03 pm »

Quote
I seriously doubt it would be easy to adapt any editor for a Square game to the Chinese made FF7 ROM.
Yes because the two games are made by two different creators. But it is possible it could work though...

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Project: FF7 NES Upgrade
« Reply #236 on: December 20, 2010, 06:13:35 pm »
Look, no. Just no. There's no way there's gonna be anything in a Square game editor that would help with modifying this game. If you don't know anything about programming, you're just going to have to take my word for it that computers don't work as seen on MegaMan Battle Network. And if you do know something about programming, you don't have to take my word for it cause you'd already know that.

That is, unless FFVII isn't really an original game but a rom hack of an actual Final Fantasy title. I was under the impression that the Chinese FFVII was not a "rom hack" but an original game that borrowed some graphics from various FF titles but that's all.

Bregalad

  • Hero Member
  • *****
  • Posts: 2763
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #237 on: December 21, 2010, 03:23:50 pm »
If you don't know anything about programming, you're just going to have to take my word for it that computers don't work as seen on MegaMan Battle Network. And if you do know something about programming, you don't have to take my word for it cause you'd already know that.

- Jack in
- Solve a few mazes
- Delete the boss
- Jack out
- The game suddently turned back into a legitimate Playstation version of the game. YEAH THE WORLD IS SAVED!

Nerd42

  • Full Member
  • ***
  • Posts: 244
    • View Profile
    • DJ Nerd42
Re: Project: FF7 NES Upgrade
« Reply #238 on: December 21, 2010, 09:38:00 pm »
If you don't know anything about programming, you're just going to have to take my word for it that computers don't work as seen on MegaMan Battle Network. And if you do know something about programming, you don't have to take my word for it cause you'd already know that.

- Jack in
- Solve a few mazes
- Delete the boss
- Jack out
- The game suddently turned back into a legitimate Playstation version of the game. YEAH THE WORLD IS SAVED!
LOL  :D

syntax error

  • Full Member
  • ***
  • Posts: 227
    • View Profile
Re: Project: FF7 NES Upgrade
« Reply #239 on: December 22, 2010, 01:50:30 pm »
I would say this ROM needs a lot of work,thats why I only talk about it and code nothing :D
All bosses and a lot of enemies need to look like their name,some game coding needs optimizing and difficulty grade balance,the music is crippled in battles,most tilesets dont look like the FF7 (cyberpunk+natural+medieval+tropic) design style,there are less NPCs and key items,events are bad looking,no minigames ,crazy..........
At my research I found out that this game is very similar to FF2 and III,that is why I suggested here to use the only FOSS editor fo FFII and chang a bit of c++

In short words its too much of work for me,
Lindblum left most of what you need and the rest can be found at this site.