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Author Topic: Project: FF7 NES Upgrade  (Read 130109 times)

kando

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Re: Project: FF7 NES Upgrade
« Reply #160 on: January 19, 2010, 05:54:40 pm »
great work moves at its own pace. do not set a release date :D

syntax error

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Re: Project: FF7 NES Upgrade
« Reply #161 on: January 20, 2010, 05:02:27 pm »

I am NOT the requesting guy,but
 think some maps need to be rewritten.
If a slum under a plate looks green like in this game I would like to live in a place like that.The power plants and town outsides should look more like cyberpunk.
This game features airships instead of helis but the player cant use one,
while in every FF game there is alt least 1 airship available to use.

thought about recommending you games to rip tiles and sprites but that would be
the same way this game was created >:D


other NES games have a much more interesting dungeon style


About the creepy music >:(: is from FF3,but the battle music is from FF2

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #162 on: January 20, 2010, 08:53:26 pm »
Tummai & Lindblum were getting some great work done on replacing the music, but it currently incomplete.

An airship is a big addition as it would mostly have to be programmed from scratch.

tummai

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Re: Project: FF7 NES Upgrade
« Reply #163 on: January 22, 2010, 09:27:19 am »
Tummai & Lindblum were getting some great work done on replacing the music, but it currently incomplete.

An airship is a big addition as it would mostly have to be programmed from scratch.

btw, if anybody is proficient with FamiTracker and wants to help this project along, make some NES versions of FF7 songs.  I can take the FamiTracker file and convert it to the FF7 music engine pretty easily.  I'm just not very good at composing with FamiTracker.

BRPXQZME

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Re: Project: FF7 NES Upgrade
« Reply #164 on: January 22, 2010, 09:42:12 am »
What tunes would you like to have?
we are in a horrible and deadly danger

Nerd42

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Re: Project: FF7 NES Upgrade
« Reply #165 on: January 22, 2010, 02:30:18 pm »
What tunes would you like to have?
What tunes do we already have?

I think I might give it a try, depends on how hard FamTracker is to learn.

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #166 on: January 22, 2010, 04:22:23 pm »
I'll see if I can find anything out 'there' and contact any authors I come across for permissions.

Edit: I found one FF7 cover at the Famitracker forum. I'm gonna contact the composer.
« Last Edit: January 22, 2010, 06:30:52 pm by Vanya »

Nerd42

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Re: Project: FF7 NES Upgrade
« Reply #167 on: January 22, 2010, 07:34:52 pm »
Why not put out a call for arrangers on 8bc.org? (Pretty much the main chiptune site I think)

BRPXQZME

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Re: Project: FF7 NES Upgrade
« Reply #168 on: January 22, 2010, 08:33:24 pm »
Famitracker is not that hard to learn if you know how to use a tracker. Of course, you still need an ear for music if you want the tune to sound like a good cover when it’s all done. But the reason I ask what tunes you would like to have is because FF7 has a soundtrack approaching five hours long, and converting them all would be a tad unreasonable... on time and under budget, anyway.
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tummai

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Re: Project: FF7 NES Upgrade
« Reply #169 on: January 23, 2010, 07:39:22 am »
The #1 request is the Battle Theme.  The game only has about 8 songs coded in, so to replace those we'd need the following:

Battle Theme
Town Theme #1
Town Theme #2
Boss Battle Theme
Overland Walking Theme
Dungeon Theme
Victory Song (when you win a battle)

As far as which Town or Dungeon songs to use, it would really be up to you.  Anything would be better than what is in there now :)  And by no means do I expect any one person to volunteer to do all of them.  If you could knock even one of them out it would be a great help!

Once we have all the default songs replaced, we could think about adding in more of the soundtrack if ROM-space allows.  No need to worry about that now though.

As far as composing goes, the only specific restriction I can think of off the top of my head is no samples (DPCM).  The FF7NES sound engine doesn't support them.

BRPXQZME

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Re: Project: FF7 NES Upgrade
« Reply #170 on: January 23, 2010, 04:35:20 pm »
Final question (before anyone gets too ahead of themselves): arpeggios? FF7’s musical structures have more polyphony going on than you might expect. In the battle theme, there’s a lot of harmony and really neat countermelodies, for example. And when you’ve already lost most of your percussion (and swap out the timpani for the triangle channel), the song loses a lot :\
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Nerd42

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Re: Project: FF7 NES Upgrade
« Reply #171 on: January 23, 2010, 04:55:37 pm »
Are you able to add more songs or only able to replace songs?

Zeemis

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Re: Project: FF7 NES Upgrade
« Reply #172 on: January 23, 2010, 05:08:19 pm »
I'm just another fan asking a fan question, when can we get a glimpse at this?
Perhaps a beta, a video?

tummai

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Re: Project: FF7 NES Upgrade
« Reply #173 on: January 23, 2010, 07:29:11 pm »
Final question (before anyone gets too ahead of themselves): arpeggios? FF7’s musical structures have more polyphony going on than you might expect. In the battle theme, there’s a lot of harmony and really neat countermelodies, for example. And when you’ve already lost most of your percussion (and swap out the timpani for the triangle channel), the song loses a lot :\

If by arpeggios you mean note envelopes (playing several notes on a single channel very very fast to simulate a chord), I don't think FF7's sound engine supports them.  I think we're stuck with just three voices.

BRPXQZME

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Re: Project: FF7 NES Upgrade
« Reply #174 on: January 23, 2010, 07:47:51 pm »
Poop. Ah well.

But... I do mean arpeggio, because that’s what FamiTracker calls ’em :V
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DarknessSavior

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Re: Project: FF7 NES Upgrade
« Reply #175 on: January 23, 2010, 08:38:49 pm »
Final question (before anyone gets too ahead of themselves): arpeggios? FF7’s musical structures have more polyphony going on than you might expect. In the battle theme, there’s a lot of harmony and really neat countermelodies, for example. And when you’ve already lost most of your percussion (and swap out the timpani for the triangle channel), the song loses a lot :\

If by arpeggios you mean note envelopes (playing several notes on a single channel very very fast to simulate a chord), I don't think FF7's sound engine supports them.  I think we're stuck with just three voices.
In music, an arpeggio is just (in possibly the most simple definition of the term) the notes of a chord that are played separately instead of all at once. The speed doesn't matter.

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Zeemis

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Re: Project: FF7 NES Upgrade
« Reply #176 on: January 23, 2010, 09:23:12 pm »
The screenshots on the first page are dead links now.

tummai

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Re: Project: FF7 NES Upgrade
« Reply #177 on: January 23, 2010, 11:00:56 pm »
In music, an arpeggio is just (in possibly the most simple definition of the term) the notes of a chord that are played separately instead of all at once. The speed doesn't matter.

~DS

That's why I asked for clarification.  I play guitar and my image of an arpeggio is one thing, usually slower than 60 notes a second.  Although I guess if you play a chord with a pick it must technically be an arpeggio too :).  NES music composers usually use "arpeggio" to mean specifically the simulation of chords with pitch envelopes. 

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #178 on: January 23, 2010, 11:07:27 pm »
Oh crap! I forgot that I rearranged my photobucket folders.
I'll fix up the links as soon as I get a chance.
Thanks for letting me know. ^_^

Tummai, I'd like to know as well if more music can be added.
After all, even FF1 has more tracks than that.

tummai

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Re: Project: FF7 NES Upgrade
« Reply #179 on: January 24, 2010, 12:37:44 am »
Yes, it should be possible to add more music.  If I remember correctly we have a pretty large area of empty ROM space in the music bank.  We could use that for extra songs.  And Lindblum found the table that assigns song number to game area, so it should be easy to assign any new songs we add to the different areas in the game.