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Author Topic: Project: FF7 NES Upgrade  (Read 131667 times)

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #100 on: March 20, 2009, 02:21:12 pm »
I agree. It would be a great boon to the hacking community in general. ^_^

Lindblum

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Re: Project: FF7 NES Upgrade
« Reply #101 on: March 20, 2009, 05:32:13 pm »
I'm starting to get some basic results with the Sanford C# MIDI Toolkit API.  .NET's XML API will be useful later on.  From now on any efforts of my own make to encode more songs will come through the use and development of this utility.  If this gets off the ground I'll discuss that project on a new thread. 
Confidence is the feeling you have before you understand the situation.

tummai

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Re: Project: FF7 NES Upgrade
« Reply #102 on: March 24, 2009, 09:03:12 am »
BTW, if anyone is out there is good at using FamiTracker and wants to help out, feel free to make NSFs and send them my way and I can convert them to FF7's sound format.  I'd do it directly from the Playstation or MIDI versions, but I'm not good at picking the best 8-bit instruments to use for different song parts, and it's a nightmare switching them all around by hand.  If I had a completed 8-bit song, to where I knew which parts were on triangle, which were on the squares, etc, I imagine I could pump songs out pretty quickly. 

Anybody wanna try just one song at least? :)

Lindblum

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Re: Project: FF7 NES Upgrade
« Reply #103 on: March 24, 2009, 12:48:17 pm »
I figured out how to load a song when mounting/dismounting a chocobo, but in the meantime it'll be the battle fanfare.

I've noticed the music engine patch messes up the music and sound effects.  I understand that you changed the entire scale, but among other things it sounds weird when lightning attacks now sound like birds chirping (Chidori™ (千鳥)???)

When I open a MIDI I pick the best Melody channel as Sq1, Harmony/Accompaniment as Sq2, Bass/"Atmospheric" as Tri, and Percussion as Noise, remove the other channels or move certain notes to the main channels.  Each channel will only hold one note at a time, but MIDI can hold more, so you have to remove all overlaps. 
Confidence is the feeling you have before you understand the situation.

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #104 on: March 24, 2009, 04:49:01 pm »
tummai, maybe try asking around at the FamiTracker forums? There may even be some ppl there that have already done some of the songs. The NES music archive also has some traffic at their forums too. ^_^

tummai

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Re: Project: FF7 NES Upgrade
« Reply #105 on: March 24, 2009, 05:23:16 pm »
I figured out how to load a song when mounting/dismounting a chocobo, but in the meantime it'll be the battle fanfare.

I've noticed the music engine patch messes up the music and sound effects.  I understand that you changed the entire scale, but among other things it sounds weird when lightning attacks now sound like birds chirping (Chidori™ (千鳥)???)

When I open a MIDI I pick the best Melody channel as Sq1, Harmony/Accompaniment as Sq2, Bass/"Atmospheric" as Tri, and Percussion as Noise, remove the other channels or move certain notes to the main channels.  Each channel will only hold one note at a time, but MIDI can hold more, so you have to remove all overlaps. 


It's possible that one or more of the "unused" opcodes that I overwrote were actually used afterall.  Either that or the sound effects expect the notes to stop in the 6th octave and are getting messed up when they continue beyond.  I'll try to see if I can track down what went wrong and fix it.   Thanks for telling me.

I'll try to finish up the Chocobo song too :)

EDIT: Fixed.  The sound effects weren't getting truncated.  Now they are :).  Thanks a lot!  Let me know if you run into any more bugs with the sound development patch.  I'm still working on the Chocobo Theme.

Sound Patch #3 (Does everything the other two patches do, plus fixes the SFX bug): http://www.mediafire.com/?sharekey=db15991d3853f45abda4076e811714c8e04e75f6e8ebb871
« Last Edit: March 25, 2009, 08:55:37 am by tummai »

Lindblum

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Re: Project: FF7 NES Upgrade
« Reply #106 on: March 27, 2009, 03:25:57 am »
Sorry, I haven't gotten further with music this week.  I've recoded enemy HP loading to be simple, fixed a glitch that forces Cloud to fight DemnGate alone, and I just finished a ton of work on the armor shops.  I expanded their inventory to include every article of defense (there are a LOT though), and best of all, after lots and lots of tweaking/new functions/replaced arrays, the armor shop now sells weapons!  Now getting a new weapon doesn't require an enemy to randomly drop one after battle.  No patch until I've gotten a few more things done.  Killa B might be right, people are going to want to translate it back to Chinese when we're done  :laugh:
Confidence is the feeling you have before you understand the situation.

tummai

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Re: Project: FF7 NES Upgrade
« Reply #107 on: March 27, 2009, 09:21:10 am »
awesome man!  You're kicking ass.  Not to mention that you already kicked some major ass by translating this into English and speeding up the gameplay.  good work!

I've been working a little bit on the music stuff.  Here's my current version of the chocobo song, based on the "Cinco de Chocobo" version from the original game.  Tell me what you think:

Code: [Select]
FF
00 0E00
01 8E00
02 D200
03 0016
FF

CC DA  C7 FF  C4 6B  DB 07000000  DE 08  CD 0302 D8 00

02 69 01 C9 69 66 62 5F 69 66 62
02 66 01 C9 62 02 C9 66 64
   62 01 C9 64 62 60 02 62 60
   62 01 C9 66 69 6B 04 6C
CE 02 20 00
 
02 6B 01 C9 6B 67 64 61 64 67 6B
02 69 01 C9 03 6E 04 69
DF CE 78 00
02 67 01 C9 67 64 61 5D 61 64 67
02 66 01 C9 03 67 02 69 66
CE 02 49 00
02 64 01 C9 66 64 62 64 66 67 66
03 64 01 66 67 69 02 6B 67 68
D0

CC FE C7 FF C4 08 DB 07000000 CD 0301 DE 08 D8 00

01 C9 60 02 C9 60 5F 5D CE 08 A0 00

01 C9 62 02 C9 62 64 5F
01 C9 62 02 C9 62 66 62
CE 03 AC 00
01 C9 60 02 C9 60 C9 60
01 C9 61 02 C9 61 C9 60 61
D0

CC FE C7 FF C4 6E DB 07001E78 DE 08 D8 00

02 62 01 C9 03 62 02 5D 60
CE 08 E1 00

67 01 C9 03 67 02 69 6B
62 01 C9 03 62 02 66 69
CE 03 EE 00
02 60 01 C9 03 60 02 67 66
02 69 01 C9 03 69 02 5F 60 61
D0

Now I'm working on the main battle song.  Hopefully I can produce something good. 

Btw, there was a little bug in the last music development patch.  Here's a new one that fixes a bug related to the BCBD branching:
http://www.mediafire.com/?sharekey=db15991d3853f45abda4076e811714c8e04e75f6e8ebb871

Lindblum

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Re: Project: FF7 NES Upgrade
« Reply #108 on: March 27, 2009, 10:29:08 am »
I was never crazy about the Cinco de Chocobo version.  All the staccato stops take away from the playful pace of the original classic versions.  Impressive work and faithfully done, but, not to be an artistic diva, I preferred the continuous style of my unfinished version from page 6.  You only ride the bird for about 5 seconds in the whole game anyway.  Can't wait for the battle music though.

Edit: Why do you use "00 16" for the noise channel pointer? Isn't that outside of the song block?

I gave "Yakusoku No Chi" my best.  I plan to use it for the ending
Spoiler:
which is the prologue of Advent Children.
Code: [Select]
FF
00 0E 00
01 76 00
02 EB 00
03 53 01
FF
CC C8 C7 FF C4 6E DB 07 00 1E 78 CD 03 01 D8 00 DE 07
06 64 02 63 61 63 64 66 04 68 69 61 02 C9 64 06 66 02
66 04 63 5F 0C 61 04 C9 06 64 02 63 61 63 64 66 04 68
69 06 61 02 64 C9 06 66 02 66 04 63 5F 0C 61 14 C9 04
63 61 66 68 10 66 0C 68 04 C9 06 68 02 68 04 69 68 0C
6B 02 68 6B 0C 6D 02 6F 6B 0C 6D 04 C9 D0
C7 FF C4 0E DB 07 00 1E 78 CD 03 01 D8 00 DE 07
06 5D 02 5D 04 58 02 58 5D 04 61 61 58 02 C9 58
06 5F 02 5F 04 5C 5A 0C 59 08 C9 02 5C 5C 04 5D
02 5D 5F 04 61 61 06 58 02 58 C9 06 5F 02 5D 04
5C 5A 0C 58 04 C9 06 57 02 57 04 58 57 08 55 04
57 58 06 57 02 57 04 57 58 08 5A 04 58 C9 06 55
02 55 04 55 55 0C 5C 04 5C 06 5D 02 5D 04 5D 57
0C 5C 04 C9 D0
C7 FF C4 6E DB 07 00 1E 78 D8 0C DE 07
06 61 02 5F 5D 5D 61 63 04 64 66 5D 02
C9 5D 06 63 02 63 04 5F 14 C9 06 61 02
5F 5D 5F 61 63 04 64 66 06 5D 02 5D C9
06 63 02 61 04 5F C9 0C 5D 18 C9 04 5D
5F 61 06 5F 02 5F 04 61 5F 08 63 04 61
C9 06 64 02 64 04 66 64 0C 63 04 63 06
66 02 66 04 66 63 08 66 04 65 04 C9 D0
C7 FF C4 4E CD 45 00 D8 00 DE 07
43 C9 C9 C9 C9 C9 C9 D0

Say, how do you test your sound?  FCEU/Nestopia?  NTSC/PAL?
« Last Edit: March 27, 2009, 10:20:04 pm by Lindblum »
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Zeemis

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Re: Project: FF7 NES Upgrade
« Reply #109 on: June 27, 2009, 10:29:10 am »
I don't mean to bumb this topic, but I was always a lurker in this topic. Is it dead now or still in progress?

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #110 on: June 27, 2009, 01:19:57 pm »
I may come back to it at a later time, but for right now it seems everyone is leaving be for now.

Nerd42

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Re: Project: FF7 NES Upgrade
« Reply #111 on: June 27, 2009, 01:38:20 pm »
I'm still around! I think part of this "pause" may have been due to the difficulties the whole site has had lately, and also the whole Crimson Echoes drama.

The lesson we should take from this is: Don't spam/hype our project on any other forums until it's DONE and RELEASED

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #112 on: June 27, 2009, 05:06:54 pm »
Let's get to work then.
If we do a little bit at a time, it should at least get somewhere.
I suggest concentrating on the Train Station area first.
What about you, Nerd42?

Zeemis

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Re: Project: FF7 NES Upgrade
« Reply #113 on: June 27, 2009, 08:20:30 pm »
I'm glad I bumped this topic, er ...

nonme345

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Re: Project: FF7 NES Upgrade
« Reply #114 on: June 29, 2009, 05:12:22 am »
Thanks Zeemis, for reviving the project! :thumbsup:

Nerd42

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Re: Project: FF7 NES Upgrade
« Reply #115 on: June 29, 2009, 10:01:13 am »
What about you, Nerd42?
My almost total ignorance of how to help with this project and my busy lifestyle / lack of time to focus on learning how at the present has not changed, but neither has my being a fan of the project ... I could help with beta testing on the PSP some I guess

Vanya

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Re: Project: FF7 NES Upgrade
« Reply #116 on: June 29, 2009, 05:30:07 pm »
OK, then.
I'll work on doing some graphical changes to the train station tile set this week.
I'll use Lindblum's last patch of course.

Nerd42

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Re: Project: FF7 NES Upgrade
« Reply #117 on: November 25, 2009, 09:53:33 am »
OK, then.
I'll work on doing some graphical changes to the train station tile set this week.
I'll use Lindblum's last patch of course.
Any news??

I'm still totally interested in this project

Zeemis

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Re: Project: FF7 NES Upgrade
« Reply #118 on: November 26, 2009, 08:42:52 pm »
As am I, you guys have come along way and have a small fan base to back it.

Gilgamesh

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Re: Project: FF7 NES Upgrade
« Reply #119 on: November 28, 2009, 08:01:47 am »
I'm also quite interested.