11 March 2016 - Forum Rules
Started by Vanya, December 27, 2008, 10:58:55 PM
Quote from: Lindblum on February 26, 2009, 05:38:32 PMtummai,I can give you the research I've done on it so far. I can change notes and keys, but beyond that it's got me quite confused. Tonight I'll look for my Excel file where I tried to break apart and figure out the boss battle song (it also plays when you fight the soldiers at the beginning). I'll root for your success.
Quote from: VanyaThat would be awesome, tummai! Please feel free to try. ^_^And, a quick question. Have you ever tried messing with MM5's music engine?
Quote from: tummai on February 27, 2009, 08:23:27 AMQuote from: VanyaThat would be awesome, tummai! Please feel free to try. ^_^And, a quick question. Have you ever tried messing with MM5's music engine?No I haven't yet. The Guardian Legend sound engine stuff that I've been working on for the past week or two is actually my first foray into ROM-hacking. I have a little NES homebrew project that I want to start soon, but I didn't know what the hell I was doing as far as music/APU stuff, so I just put my face into the grindstone (with the help of blargg's handy APU reference document) to see if I could figure it out. It worked. I understand NES sound a lot better than I did two weeks ago. I actually found your MM Powered Down thread the other day and downloaded the MM5 and MM1 ROMs, anticipating offering to help there. So they are sitting on my hard drive waiting to be looked at. It just happened that this FF7 thread came up with a new message first, so I posted in here. I'm interested in taking a crack at both though.
Quote from: Lindblum on February 27, 2009, 09:57:23 AMtummai,If you want to give it a try this weekend take a look at this. I've slacked off this research for almost 2 months, so it's good someone's interested. ROM(RAM) Byte Adresses:0x1C242-0x1C2B2($C232-$C2A2) Boss Music Square1 (113B)0x1C2CD-0x1C339($C2BD-$C329) Boss Music Square2 (109B)0x1C34C-0x1C3A9($C33C-$C399) Boss Music Triangle(?) (94B)0x1C3BB-0x1C36E($C3AB-$C45E) Boss Music Noise(?) (180B)*Don't forget the soldiers at the beginning count as bosses.The RAM addresses (in parentheses) are the ones you'll see in the xls (where I used 0x instead of $ for Excel formatting reasons). I'd like to understand how the headers are set up, and what the control bytes do.
Quote from: Lindblum on February 27, 2009, 12:35:00 PMI'm glad you were able to understand my file and give us this info so quickly! I believe i we figure out how songs are indexed and how they're called, we can figure out how to add a few new songs from FF7 and FF7AC (I don't think Anxious Heart or Yakusoku no Chi would digitize very well). It's quite clear they put the minimal effort in this soundtrack. Hey, do you know how to rip/insert an NSF for this? Would that make it easier to work on? I only have failed experiences in music hacking.
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