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Author Topic: [Fangame] Megaman: Power Up!! (New title, New format)  (Read 100892 times)

burn_654

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #40 on: November 08, 2008, 11:59:27 am »
that one looks like a winner to me. if there's decent mugs in there it'll look really cool.

DarknessSavior

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #41 on: November 10, 2008, 08:10:52 am »
Methinks you need to get rid of the colored border around the robot boss pictures. Other than that, it looks fine.

~DS
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Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #42 on: November 10, 2008, 01:29:44 pm »
Thanks, but...


(the mugs are temp of course)



As you all know I'm trying to display text when the stage select cursor is on a portrait. I've found that there is a routine that chooses what stage to go to based on the values in 2 ram addresses. I want to use a variation of this to choose which text to display.

So I figured that I should find the routine that is executed when I press the controller buttons. But, I'm having trouble pinpointing the code. The problem is that the ram address I need to check is constantly having an ROL applied to it.

Do you have any other suggestions?
« Last Edit: November 10, 2008, 09:07:45 pm by Vanya »

Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #43 on: November 17, 2008, 10:11:40 pm »
Update!!

Finally finished the stage select screen hack I was working on! No more cumbersome names under the mugshots!!

Here's a video:
http://www.youtube.com/watch?v=_jRddKtYr3w

There's a patch available here:
http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377
« Last Edit: November 17, 2008, 10:22:03 pm by Vanya »

nomit

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #44 on: November 18, 2008, 01:12:53 am »
That looks great. I bet it will look amazing with the real mugs.

Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #45 on: November 18, 2008, 01:26:04 am »
Thanks! ^_^
In the mean time I'm going to be working on adding in an intro stage. =)

Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #46 on: November 19, 2008, 12:31:00 pm »
New Password Screen:

Deuce

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #47 on: November 19, 2008, 01:33:04 pm »
You know, Capcom's managed to sour me on pretty much the entire Mega Man franchise (in all its iterations), but I must admit, I'm very curious to see how this hack will turn out.
It's a shame.  I kind of liked this place.

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Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #48 on: November 19, 2008, 01:40:45 pm »
Thank you! ^_^

I must say, I'm very eager to play the Sam Sho RPG as well!

Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #49 on: November 21, 2008, 02:57:36 pm »
New Password Screen 2nd Draft:

Going for a MMPU-ish look.

DarknessSavior

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #50 on: November 21, 2008, 03:21:41 pm »
Eh, the look is fine, but I think you should go with the colors from before. Blue is a staple of the series, really. >.>

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
Sliver-X: LET ME INFRINGE UPON IT WITH MY MOUTH
DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
http://www.youtube.com/user/DarknessSavior

odditude

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #51 on: November 21, 2008, 06:01:34 pm »
Eh, the look is fine, but I think you should go with the colors from before. Blue is a staple of the series, really. >.>

~DS
seconded.

Next Gen Cowboy

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #52 on: November 21, 2008, 07:08:06 pm »
Vanya, I ask that you stop with the double posting, if you edit your message it will bump it to the top of the sub forum, so there is never a need to double post.

Also, come on it's Big Blue, I mean come on!
"Remember when we were in Japan? You said you were my gun, if you're the gun then that means I'm the bullet."

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Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #53 on: November 21, 2008, 08:33:47 pm »
Oh! Sorry! I was working under the assumption of a 24 hour rule.  :-[

I'll keep that in mind from now on.

As for the colors...

How about this?
I'll keep the Password version in blue shades, but have the SRAM version in orange like Powered Up. That'll make it easy to differentiate between versions. I'm not going to use the exact same blues as the select screen to preserve a little variety. ^_^

DarthNemesis

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #54 on: November 21, 2008, 08:48:54 pm »
How about this?
I'll keep the Password version in blue shades, but have the SRAM version in orange like Powered Up. That'll make it easy to differentiate between versions.
I think that's a good solution. The layout of the password screen looks good, too.

Dragonsbrethren

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #55 on: November 21, 2008, 10:37:50 pm »
That sounds good, I actually really like the orange one even if it isn't "traditional."

Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #56 on: November 21, 2008, 11:53:04 pm »
Here's another draft:

!!!Note Only going back to the Blue palette for the *Password Version* of the game, the *SRAM Version* will retain the orange palette and the screen will be configured differently. ^_^



Does anyone have any experience with NES music & remixing? I need help remixing and/or transferring MM1 & MMPU songs for MM5. I can't do it myself because I know nothing about music in general and I'm partially tone def. Help please!! ^0^

Small Updates:

« Last Edit: November 25, 2008, 10:49:25 pm by Vanya »

burn_654

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #57 on: December 07, 2008, 03:00:38 am »
I have a lot of musical knowledge, love to remix (music major, done a lot of projects for people in Acid/ProTools) and I'm a huge fan of the megaman tunes. I'm quite familiar with the LittleSoundDJ tracker for gameboy, is there anything like that for famicom? I see a program falled FamiTracker - would you be able to use stuff made with that? Like, what would you need to insert in the Megaman 5 engine?

I'd love to try to help :)

Vanya

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #58 on: December 07, 2008, 03:14:39 am »
I'm really drunk right now so bare with me...

I think that stuffmade with famitracker is compatible ith any game that has a standard soud system i.e. no special chips, which MM5 doesn't.

I havn't studied the mm5 sound system fully yet, so I don't really know.

I'd appreciate any help I could get with the music since I'm inept & slightly ton def.

Do you think you could put together a remix of Cutman's stage theme based on the PSP version as a trial of your skills? Threre's no huge hurry. So if you need time to learn Famitracker, go ahead. Also they have a websitefor it with a forum if you need it at all. Thanks!!

^_^

johnny

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Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #59 on: December 15, 2008, 12:00:54 am »
Seems like a pretty cool idea. Although I wonder why so many people are taking the newer Megaman games and downgrading the graphics to 8 Bit. I would have expected someone to actually take a game like Rockman and Forte and redo a classic Megaman game in the new style.