Good finds, people. I'm not sure what to do about the flower issue. Maybe Cloud is just really giving in this version. Anyway, now that I understand how the game loads arrays of dialog from multiple memory banks the next patch will have better elaborated Kalm and Lifestream scenes, and the ending will actually be in sequence (They really messed it up). Now that I'm able to make the Cloud/Tifa Lifestream dialog closer to authenticity, I'll probably give up the Crisis Core reference that I threw in. Instead of 3 Sephiroth fights it will be Jenova and 2 Sephiroth fights, and I coded it so Cloud faces the last fight alone. I'll be happy if I can make him super strong or implement an Omnislash (loop the attack function until Sephiroth dies).