Lately pushing through with doing a heavily machine-assisted translation of Jungle Wars (don't intend to use that as a release translation, mostly a placeholder than anything).
Also, doing more time playing Space Hunter for Famicom to get the context of texts for translation. (once I have everything then it should be pretty quick to finish. Though I recall there being a bit of story in the manual I would probably make an effort at translation after that)
I remember what the problem was before: this game might have one of the worst default weapons ever. Time bombs that activate whenever the hell they feel like it.
Often whenever it's inconvenient for you.
So, each weapon uses some amount of "Power" but can only be used if you have a certain amount of Power (like the Heart Beam costs 3 Power for shot but only works if you have at least 120 remaining. And it overflows after 255, so I guess you have to then waste some when you get close.)
I'm thinking a bit of save-state abuse might be warranted (especially since the game lets you get a password at any time). Took me several tries to beat the second boss, and then after a boss it sets off a time-bomb for the planet and you have to escape quick, without even getting a life refill. So it's possible to beat the boss then die seconds later flying into an enemy. At which point it's back to the title screen for you (re-enter the password to play again. Remember AVGN's Frankenstein rant?