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Author Topic: Kyuuyaku Megami Tensei 1 & 2  (Read 198722 times)

Revenant

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #200 on: August 10, 2014, 11:42:12 pm »
Don't use ZSNES

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #201 on: August 10, 2014, 11:52:02 pm »
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« Last Edit: July 13, 2021, 02:14:10 pm by ddstranslation »

Jonesy47

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #202 on: August 11, 2014, 12:00:52 am »
That is strange. You mention filter effects, does it do the same if those filters are disabled?

It's zsnes. I don't even use filters and that was happening when I played kmt.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #203 on: August 11, 2014, 12:44:58 am »
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« Last Edit: July 13, 2021, 02:14:01 pm by ddstranslation »

Jonesy47

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #204 on: August 11, 2014, 01:01:40 am »
I'm relieved that it's not because of the patch, though it is unfortunate that the emulator does that. I remember using Zsnes so many years ago, but nowadays I mostly use Snes9X, or now Higan.

I remember, a few years back, having similar issues with the first Shin Megami Tensei in zsnes also. One of the only games I absolutely HAD to play with snes9x. It was a small compromise because I generally use zsnes for the emulation speed ( i have a hodge podge of old compys I use for emulating sometimes) but yeah, its probably the least accurate of the currently used snes emulators so it is what it is.

Just don't stop using Higan. It is by far the easiest means next to a flash cartridge for seeing if your hack will work on actual hardware. Ya know, if that's a concern of yours. Considering you test on higan and members here have tested on flash carts already, I assume you're heading towards having great compatibility on real hardware. Congrats!

Fang

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #205 on: August 11, 2014, 05:17:48 am »
Don't use ZSNES
It's zsnes. I don't even use filters and that was happening when I played kmt.

I am trash, carry on.

Drunk Metroid

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #206 on: August 11, 2014, 09:05:02 am »
Question: Can I keep overwriting the patch and continuing with the same save, or should I start with a clean ROM + save each patch iteration?

KingMike

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #207 on: August 11, 2014, 02:01:09 pm »
I would generally repatch a translation from a clean ROM each time.
"My watch says 30 chickens" Google, 2018

Jonesy47

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #208 on: August 11, 2014, 02:41:18 pm »
Question: Can I keep overwriting the patch and continuing with the same save, or should I start with a clean ROM + save each patch iteration?

Each new patch, I have been patching a new ROM but keep using the same save. Haven't run into any problems yet.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #209 on: August 11, 2014, 03:47:10 pm »
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« Last Edit: July 13, 2021, 02:13:54 pm by ddstranslation »

Ninten

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #210 on: August 11, 2014, 04:05:07 pm »
Just finished Megami Tensei. I've actually enjoyed it quite a lot, even if Mazurka and Infini can feel really long and a bit boring at times. I did run into a glitch or two, but they were mostly related to the text being mispositioned or scrambled.



As you can see here, sometimes the game has problems with showing the names properly.



In the Cathedral of Shadows, demon names can get a bit messy at times.



This only happened once (or maybe twice), but the spell names have been completely shuffled.



Same as above, but this time with items.




Some text is mispositioned, but nothing major.

Overall, none of these glitches that I ran into hindered the experience in any way, but thought I would share what caught my eye.

Thank you so much for your hard work, you are a true hero in the eyes of many western SMT fans!
« Last Edit: August 11, 2014, 04:25:04 pm by Ninten »
Co-creator of the MegaTen message board, DDS-NET

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #211 on: August 11, 2014, 04:12:16 pm »
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« Last Edit: July 13, 2021, 02:13:46 pm by ddstranslation »

Canzah

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #212 on: August 12, 2014, 09:51:35 am »
This is absolutely great news, glad to see that this is finally out.
I lost all hope after the infamous "Almost ready for a 2011 release".
Keep up the good work, going to wait a little more for final release with all the bugs ironed out.

Aeana

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #213 on: August 12, 2014, 03:35:49 pm »
I just started MT1, and I noticed that you have the name ordering going both ways in the intro which creates confusion.  i.e., it says "Nakajima Akemi," and "Yumiko Shirasagi"  The first names here are Akemi and Yumiko, but you've used Japanese name ordering for Nakajima's name and western name ordering for Shirasagi's name.

It should be either
Akemi Nakajima and Yumiko Shirasagi
or
Nakajima Akemi and Shirasagi Yumiko

Atlus's official localizations use western nomenclature, so Akemi Nakajima and Yumiko Shirasagi is probably the way to go here.  I assume the confusion stems from the way that the game refers to Nakajima as Nakajima and Shirasagi as Yumiko most of the time.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #214 on: August 12, 2014, 04:27:11 pm »
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« Last Edit: July 13, 2021, 02:13:38 pm by ddstranslation »

KingMike

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #215 on: August 13, 2014, 02:49:02 pm »
I thought Nakajima was the first name?
Indeed they are introduced as Nakajima Akemi and Shirasagi Yumiko in the KMT manual, though just known as Nakajima and Yumiko in the Famicom version (I only own a loose copy of that version, so I don't know what the manual says).
« Last Edit: August 13, 2014, 02:56:15 pm by KingMike »
"My watch says 30 chickens" Google, 2018

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #216 on: August 13, 2014, 03:16:35 pm »
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« Last Edit: July 13, 2021, 02:13:29 pm by ddstranslation »

Pennywise

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #217 on: August 13, 2014, 03:25:24 pm »
The game refers to them as Nakajima and Yumiko despite what be considered proper and consistent. I honestly don't think it's that big of a deal where it needs to be changed.

The thing I wonder is if they are referred that way in the novel.

Fang

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #218 on: August 13, 2014, 10:58:18 pm »
Minor report: I think this text should say "Purski"?


ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #219 on: August 13, 2014, 11:09:50 pm »
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« Last Edit: July 13, 2021, 02:13:23 pm by ddstranslation »