11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: frantik on April 27, 2008, 10:07:29 AMwhat are "pipe entries" enterable pipes? is there a problem with the unexpanded roms or does this only occur in the expanded ones? cause they look right on the unexpanded ones. the entry in 8-3 start should be an automatic walk anyways so im not sure
QuoteI think I know what's going on with the problematic pipes. In an unmodified SMB, you can create IntroPipe objects using object ID 0x0C, although they're normally created with a special row 13 object instead. Apparently, some of Frantik's pipe objects where using the 0x0C method instead. As the new blocks use object IDs 0x0C through 0x0E, they've become question blocks instead.
QuoteI think they tend to follow Hudson's sprites pretty exactly, which is unfortunate, because Hudson's sprites aren't really that good looking.
Quote from: Karatorian on April 28, 2008, 12:21:36 PMWhile I've strived for accuracy in many parts of this project, I don't belive we have to have everything exactly as the PC88 version. Rather, I think the goal of this project is (or should be) to create SMBS as it would be on the NES. If the graphics could use a little tweaking to better match the rest of SMB's art (which may not be great, but it's not as bad as SMBS's), then I'm for it.
Quote from: strfr on April 28, 2008, 07:55:50 PM One in particular is a puzzle where if small, Mario needs to get a mushroom to enlarge and break a brick to escape. Now with this goal in mind, I think the level designs may need to be considered for change to make them practical on the NES.
Quote from: frantik on April 28, 2008, 08:12:33 PMif you're talking about the puzzle in world 2 with the hidden coin block.. that puzzle still works with the scroll I tried to ensure the level designs retained the game play aspect as much as possible to the point accurate gameplay trumped accurate level design. please let me know if there are any parts which could be changed to be more accurate to the game play
Quote from: strfr on April 28, 2008, 09:55:35 PMHuh...I remembered something else that could get you stuck in that screen if you scrolled too much...I have a feeling that it was hitting the mushroom block when the screen scrolled way too far. But I could be wrong.
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