11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
; $c047-$c06a ( 0x4057 - 0x407a ) enemies and loop commands core routine; $c06b-$c075 ( 0x407b - 0x4085 ) loop command world number data; $c076-$c080 ( 0x4086 - 0x4090 ) loop command page number data; $c081-$c08b ( 0x4091 - 0x409b ) loop command Y position data; $c08c-$c0cb ( 0x409c - 0x40db ) game level loopback handler (this makes the looping happen); $c0cc-$c12e ( 0x40dc - 0x413e ) loop command processing core
Quote from: Karatorian on March 15, 2008, 01:24:42 PMWhat is the castle looping technique? I've never heard of it.
Quote from: SonofMog on March 14, 2008, 06:17:35 PMQuote from: SMB2J-2Q on March 14, 2008, 12:15:40 PMI don't want the timer in my SMB hack to tick any faster, please.Sorry to say, but I don't think it's your hack anymore... With frantik and Karatorian doing all the work if they want to make it as close a port as they can, it's their say.
Quote from: SMB2J-2Q on March 14, 2008, 12:15:40 PMI don't want the timer in my SMB hack to tick any faster, please.
QuoteI came up with the idea in the first place.
Quote from: frantik on March 15, 2008, 03:50:15 PMQuote from: Karatorian on March 15, 2008, 01:24:42 PMWhat is the castle looping technique? I've never heard of it. well not really a technique i guess but in some of the castles you have to follow the correct path, otherwise the castle loops back and you have to do it again. SMBS does not have this in it i dont think
Quote from: frantik on March 15, 2008, 10:24:33 PM... except i'm almost done with world 5 now too really what needs to be done that no one is working on is the code for new enemies. if someone wants to develop the code for any of the enemies, even replacing existing enemies, that code could be incorporated into expanded rom
Quote from: Karatorian on March 16, 2008, 05:24:03 AMWhat I was actually wondering about was whether the editor would be able to make use of additional space for levels if such space was provided. Specifically, I was wondering what sort of control it allows over where in the ROM the levels are located and whether it has any limit on how much space it'll let you use up. It seems like there might be such restrictions to prevent you from overwriting other parts of the ROM and corrupting it.
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