11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Chunk 0 Disk Sectors 0 - 1 Image Addresses 0x0002A0 - 0x0004BFChunk 1 Disk Sectors 96 - 402 Image Addresses 0x0068A0 - 0x01AECFChunk 2 Disk Sectors 640 - 998 Image Addresses 0x02AAA0 - 0x04280FChunk 3 Disk Sectors 1008 - 1175 Image Addresses 0x0431A0 - 0x04E41F
C block with a coinM block with multiple coinsF block with a fire flower (or super mushroom if small)1 block with a 1-up mushroomS block with a starmanE pipe you can enterV block with a vineX block with unknown object oneH block with hammer (or super mushroom if small)X block with unknown object twoT block with clock (adds 100 to the timer)W block with wings (makes it so you can "swim" in air)
Quote from: Karatorian on February 27, 2008, 06:19:44 PMIn regards to the extra power ups, as I said, I'm not sure they're even all present in the level data. Personally, I wouldn't worry about them until we come across a level that has them in it. As for getting the ASM hacks implimented, I'd be willing to help out.With the availibility of cleaned up dissasemblies of the SMB source availible, I imagine they will be easier to impliment than they would be for some other games. If space becomes an issue, I'd be willing to look into ROM expansion. From what I've read about SMB rom expansion, it wouldn't be this complicated. (Of course, no ROM expansion is easy, but seeing as SMB uses no mapper, it's not a matter of mapper changing, just mapper adding.)Anyway, we'll cross that bridge when we come to it.
Quote from: frantik on February 27, 2008, 07:44:17 PMhow do you know about the power ups that may or not be used?
Quote from: deespence2929 on February 27, 2008, 07:27:10 PMIf your able to hack smb special why not make a infinite lives and powerup cheat/ So in case any of us need to go into the game it will be possible.
Page created in 0.064 seconds with 20 queries.