I have been enjoying the 35th Anniversary release of this hack, and my questions about it are:
World 2-3 goal area:
Both the PC-88 and Sharp X1 versions use the normal ground music instead of the underground music, despite using the underground palette.
World 6-2 coin rooms:
#1: On the PC-88 and Sharp X1 versions, the normal ground music is heard instead of the underground music, again despite using the underground palette.
#2: For the water-filled version, on the PC-88 and Sharp X1 versions the water music is of course heard, but it still uses the normal underground palette and tileset.
I wonder if, for this version of the NES hack, the rooms in these two levels I mention can be fixed to look like the original PC-88 and Sharp X1 versions, with the correct respective music?
Thank you,
Ben