11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: frantik on July 21, 2021, 10:53:49 AMwhich emulator are you using? I am using a trick to turn on the PPU later and turn it off earlier, but it works properly on my real NES and all emulators I tried
Quote from: Baggins on July 21, 2021, 06:00:29 PMLooks like another place where the background will need to be modified to add the tree instead of the hill too... I wonder how much left to change backgrounds to mach the original game backgrounds are left?
Quote from: frantik on July 21, 2021, 11:11:49 PMAnd the intro scrolling works fine?
Quote from: frantik on July 20, 2021, 08:01:32 PMI've said it before too, it's not possible to create a "faithful" dithered version because X1 uses 8 colors per sprite and NES only 4. All you can do is make some gimmick version. And on top of that it will look like crap on real hardware or people using NTSC filters to mimic real hardware. So there's no point. Shanem, there shouldn't be any changes to the floaty numbers
Quote from: frantik on April 15, 2021, 03:40:08 PMYeah, gonna put out two patches, one with NES colors, one with X1 colors. Personally I think the X1 colors & dithering look terrible but apparently people like it
Quote from: thanksgoogle on July 21, 2021, 11:34:38 PMI forgot to mention the first "underground" bonus area in 6-2 also has the above ground music. Should be easy to fix if the other one is. Also, don't remember seeing any checkpoints throughout the game. But I just checked the X1 version and there are apparently no checkpoints in the first three levels there either. That's crazy man
Quote from: FUTURA on July 22, 2021, 08:47:36 AMAfter all, you did say you'd release a version for it.
Quote from: frantik on May 09, 2021, 03:27:29 PMI started experimenting with the Sharp X1 look and decided to NOT use any of the dithered tiles, they just look too horrible on NES with composite output.
Quote from: Superjustinbros on July 22, 2021, 12:25:04 AMI know it's done but this part with the background hill leading up to the clock in 8-3 stumped me for a bit, since the movement of the hill's location doesn't really cue you into where you should jump until you try a few tiles to the left.
Quote from: thanksgoogle on July 22, 2021, 01:34:22 PMAlso I want to say I am extremely thankful to frantik for all the work he's done on this hack and the effort he put into remaking the backgrounds and other features as close as possible
QuoteThere are a bunch of small differences with the backgrounds, but most of the major ones have been covered, or at least have the same feel as the originals. I asked about this before and he said it wouldn't be feasible to give every level a different background.
QuoteThe other problem is that technically there's no "exact" colors on the NES. It depends on which TV or emulator/palette you use. So it's not possible to exactly copy colors how they are on the X1. The previous attempt someone made in one of the old patches looked pretty badAlso I want to say I am extremely thankful to frantik for all the work he's done on this hack and the effort he put into remaking the backgrounds and other features as close as possible
Quote from: Agahnim on July 24, 2021, 01:42:09 AMi guess this bug cannot be fixed.1) https://file.fm/f/rxpwpm2ku2) https://file.fm/f/3n8v23x9g
Quotestuck there forever. i think it happened because i hit a fish and then i catch the pole instantly (without touching the floor). i tried it again but no luck with the fishes: https://file.fm/f/6xygfe3pk
Quotesometimes the elevetor just isn't there: https://file.fm/f/jcr99r9tx
Quote from: PowerPanda on July 24, 2021, 09:17:05 PMI'm really enjoying this, and I found a "bug" that you definitely should not fix. When the wing powerup wears off, you float back down to the ground using "moon physics". If you land on an enemy before touching ground, you can extend those moon physics into your bounce. You also maintain whatever speed you have going in, so if you're running, you can fly across a good portion of the stage. I can see speedrunners taking advantage of this.
Quote from: frantik on July 24, 2021, 05:17:22 PMyeah I've seen this in play testing.. In SMB none of the bricks are this low near a star so they never get stuck. Not really too worried about this one
Quote from: Agahnim on July 26, 2021, 11:58:16 AMmaybe in original smb they didn't program it to change direction when it collides from the top side, but in smb special they did!
Quote from: frantik on July 22, 2021, 01:45:43 PMHow about the "underground" area in 2-2 (with the "I.S" on the wall at the end)?
Quote from: thanksgoogle on July 28, 2021, 07:40:19 PMthat uses the underground music
Quote from: Vanya on July 28, 2021, 11:22:44 PMHeya.In 1-2 in the sub-level after you go down the pipe, the 10x coin block is in between the last two stone block instead of over the last one.Was that intentional?
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