11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: TRIFORCE89 on June 25, 2021, 09:59:02 PMPlayed it. Loved it. What a thrill.I thought the intro splash screen fit well. On the other hand, I thought the transition between Peach's message into the staff roll was way too quick and abrupt. Even just an extra loop of the Ending BGM would have helped it breath.
QuoteNow onto actual (maybe) bugs, and my apologies for the lack of screenshots.I'm on a Mac. Game wouldn't run on Nestopia, be it standalone or through OpenEmu as a core. Just a black screen, no audio. Had to use FCEU.
QuoteAt the start of 3-2, I hit two blocks and had two red mushrooms on the screen at the same time. I was small Mario. Grabbed the first mushroom, became Super Mushroom. Grabbed the second mushroom, became Fire Mario. Not sure if this is really a bug or just part of the core engine as I don't recall ever encountering two mushrooms at once in SMB before.
QuoteAt the very end of 7-2 (flagpole/castle screen), the bottom left of the cloud to the right of the top of the castle was cut off. Just a skyblue tile was there.
QuoteAfter the short Peach message at the end of the game and we start the staff credits, you have the 35th Anniversary message and credits. It reads "Ported to Famicon". I suspect this was intentional as a strict romanization, and not a typo - but it struct me as odd all the same. (on a similar note, would prefer English enemy and item names at the end of the game)
Quote from: ShadowOne333 on June 26, 2021, 12:42:14 AMOutside those, I also noticed some weird flickering in the HUD, but by experience I know this is caused because of too many sprites on-screen at once, as Zelda 2 does the exact same thing, so it's more of a hardware thing than the actual hack, so no biggie there.
QuotePS: Oh btw @frantik, please let me know when (and if) I can still contact you regarding that other thing I messaged you about
Quote from: Googie on June 25, 2021, 10:10:23 PMI'm up world 5 now, and so far no bugs, this hack is gangsta.
Quote from: frantik on June 25, 2021, 03:02:12 PMThis is what you've all been waiting for Super Mario Bros. Special - 35th Anniversary Edition v1.0 It's labeled version 1.0 so technically not a beta, but please post any bugs or issues you find and I'll sort them out before posting a full public release to the RHDN databaseWhen reporting bugs/issues, please include screen shots so it's easier to track them down
Quote from: niuus on June 26, 2021, 01:46:01 AMI'm super excited to finally play this. Gonna patch right now.I suggest adding to the readme the ROM name and hashes. Right now i have what i think are two of the most used:
Quote from: mahou on June 26, 2021, 09:27:17 AMOne of the things that I have noticed is the Mario jump, in the x1-pc88 versions it is higherFor example, when it comes to reaching the plant that is in 2-1, it is much easier to reach it than in this version (I really am not able to go up to it)
QuoteIt seems that the behavior of this goomba is different, in version x1 it falls to the platform in the hack it falls to the void
Quote from: Baggins on June 26, 2021, 02:38:47 PMAny chance of working in Luigi mode from SMB2, and with alternate jump mechanics?
Quote from: shanem on June 26, 2021, 04:09:42 PM1) Will you be incorporating Demo Action Data for the title screen or perhaps just void the current loaded data altogether and
Quote2) Will there be an option on the title screen to switch to NES palettes (perhaps with the Select button)?
QuoteEDIT: I noticed a bug: I first heard this on 3-1 at the flagpole. When jumping on the pole the flagpole music repeats. My guess is that you added scroll stops to fix jumping over the flagpole. SMB2J does this but codes it differently so the music does not repeat.
Quote from: Baggins on June 26, 2021, 04:16:24 PMIs it just me or are the fireworks mechanics broken at end of stages? Or was that something Special didn't have originally?
Quote from: Agahnim on June 26, 2021, 09:56:33 PMamazing job! I waited so many years for this. thank you!I find a bug: https://file.fm/u/gkqh7sye2
Quote from: Baggins on June 26, 2021, 10:20:21 PMIn level 1-2... There is supposed to be a area to reach behind last pipe, much like a 'warp zone' area, but it isn't. It's same place a pipe earlier in the level will take you to, if you decide to use it.In your version it doesn't scroll further right if you get on top of the pipe at the 'end' of the level (infact you cut off the last three rows of bricks that can be seen in the last screen just beyond the piope normally in the regular game). You can see the secret here:https://www.youtube.com/watch?v=VpHlh26Fxao
QuoteIs there a change to the icecycle AIs? I watch some videos and it seems that icycles drop on their own after a certain amount of time in the original versions of the game. While in your version, they seem to only drop when you get close enough to them?
Quoteoh wow i didn't realize you could do that.. thanks. luckily the level was laid out so all I had to do was remove the scroll stop
QuoteDon't tell anyone but pause the game, then hold UP and press select
Quote from: Baggins on June 27, 2021, 01:07:03 AMI wonder if there are any more levels like that, with secret areas beyond the margins of the screen?
QuoteSpeaking of that, I notice on some areas, that doing this will totally change colors of some art assets... Like in is it room 6-3 that has grey trees. Doing it once will change them to green trees, but if you try to change back to your color choices, it will change the trees turn to just a slightly different shade of green, and not back to grey.
QuoteWill you be adding the X1 color scheme later? Including 'dithering' for water? I noticed X1 also seems to have more 'pink' in color choices which might work better for those levels that have coral in the overworld stages.
QuoteLooks like 8-3 is supposed to have lava in the cave section rather than water.http://www.mariouniverse.com/wp-content/img/maps/x1/smb/8-3.png
Quote from: mahou on June 27, 2021, 04:00:39 AMThere are no fireworks in SMB SpecialNo ,in SMB Special there are fireworks Looks this!X1https://streamable.com/9o90lhPc88https://streamable.com/cm5dgjyou probably haven't seen them, because in the emulator you can increase the fps rate or cpu speedand when going at a different speed than the original one, it ignores them when representing them
Quote from: frantik on June 27, 2021, 01:00:19 AMAre you doing these with TAS tools? Or are you just really good at landing those frame perfect? I can't recreate it, though you're actually supposed to be able to enter the pipe so it's not a problem, though your second video showing mario entering the ground isn't good. But I dont think most people will even be able to do that
Page created in 0.160 seconds with 20 queries.