11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: Vanya on May 29, 2021, 09:30:53 PMAnd the extra enemies and power ups just make it feel like more of a "true" sequel to SMB1.
Quote from: frantik on May 30, 2021, 12:25:09 AMAt this point I'm pretty sure I've modded the engine way more than the lost levels
Quote from: frantik on May 28, 2021, 09:56:33 PMScroll up! Small shrubbery and small cloud, by request!
Quote from: Superjustinbros on May 30, 2021, 07:50:50 PMI also did this to incorporate the "castle brick blocks in non-castle levels" done in 6-3 and 7-1 though in hindsight I think they would look closer to the original's if they had the cloud palette in addition to the brighter pixels.(the barrels look different here cause they're based on the Sharp X1 version's sprites)
Quote from: PowerPanda on May 30, 2021, 09:34:02 AMYeah. I'm wondering if it even qualifies as a romhack at this point, or if it has crossed the line to homebrew.
Quote from: thanksgoogle on May 30, 2021, 09:55:04 PMIt'd also be cool to include the green hills with the black dots in different locations than normal (like as seen in 1-1), though if it's too difficult to implement for how minor of a difference it makes it's not a big deal.
Quote from: Superjustinbros on May 30, 2021, 07:50:50 PMI did experiment with mockups a few days ago to sort-of replicate parts of the original PC88/X1 versions to greater detail, and that included altering the "green" palette a bit further on the three rooms that used the underwater tiles.
Quote from: frantik on May 31, 2021, 03:38:58 PMWow i never noticed those bricks are supposed to be castle colored. Looking at the pc88 maps those bricks are an orange/brownish color.... which is the same color as in the castles, but out of context it wasn't very obvious. Probably won't implement that
Quote from: Baggins on June 01, 2021, 09:45:32 PMThis is awesome work! Will you also get the art assets like seeing coral seen in the overworld water pits, or under bridges showing up? Like in the real game?Is it possible to make multiple versions of the game for color palletes and game mechanics? Original colors of the two main versions of the game? A version that's full scrolling (like NES mario games), and a version that screen by screen like the original Special? Maybe include multiple modes (background colors, how maps scroll, etc) in the game from the main menu?
Quote from: frantik on April 17, 2021, 08:13:15 AMmaybe the trees, since some of their placement seems to be "artistic".. the bushes and the rest not gonna worry about as much.Did get the underground plant tiles and also the other ground tiles looking more like how it looks in the original getting some of these screens totally accurate is more complicated than adding a few of the power ups!
QuoteAnd there will be multiple color schemes IIRC, but the main one that combines both the NES and Sharp X1 colors looks good to me. There's probably not much of a point to adding a screen-by-screen scrolling option, though.
Quote from: Baggins on June 12, 2021, 04:09:26 PMOh cool. The coral colors look to be off, but I suppose that's more to do with the color limits on the NES?
Quote from: Hamtaro126 on June 01, 2021, 08:16:31 PMHey frantik bro, I am back from the dead because of your outstanding work!As for code, Are you gonna include source code of your newer version of the hack as well? or is this gonna be a standalone patch?
Quote from: frantik on June 16, 2021, 05:12:44 PMyes, unfortunately the only options for the coral above ground is the cloud/water palette because it needs the blue for the water. and even if it didn't use the blue for the water, there's no way to get the pink/purple because there's no more room in the palette
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