11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: MathUser2929 on April 15, 2021, 09:12:30 AMhttps://www.romhacking.net/hacks/1011/This is a updated version of the original hack. You should add this too.
Quote from: frantik on April 15, 2021, 06:43:09 PMRight now I'm thinking the final rom will feature a choice between two options.The "Enhanced NES Version" * Will use NES colors * Enable the exit pipe in the trap room in 4-3. I read somewhere that the developers didn't intend for that to be a trapThe other softlock area I may leave since the fix Power Panda put in changed the way that whole area worksThe "X1" version * incorporate graphics/color changes from Messatu* leave in all level design bugsBoth will have the full title screen and be the most legit versions possible
Quote from: thanksgoogle on April 16, 2021, 04:59:35 PMWould it be possible to implement the backgrounds and tiles from the original version? Like having the trees and bushes being the same sizes in the same places, the underwater blocks being above water in 3-1, etc.
Quote from: TRIFORCE89 on April 19, 2021, 06:17:12 PMI don't recall if it was in your original port or the X1 rendition but I recall a visual glitch in underwater stages where the water and the sky used the same blue. Just pointing it out in case that's something you wanted to address on this version.
QuoteAlso, curious how the Lucky Star (Atom) will be handled. Doesn't it have too many colours? Would this edited sheet from MFGG be helpful at all?
Quote from: frantik on April 15, 2021, 06:43:09 PMThe other softlock area I may leave since the fix Power Panda put in changed the way that whole area works
Quote from: PowerPanda on April 20, 2021, 11:03:41 PMI'd also recommed doing something about that ceiling in 7-4 though.
Quote from: frantik on April 21, 2021, 03:01:32 AMSo I saw your comments about that and some other issues... if you play the latest version of the hack I released with Karatorian, those graphic glitches and the error you mention in 7-4 don't exist because they were fixed in the final bug fix version. But the source code Karatorian released to the public didn't have the last bug fix update. I think this caused those errors to be present in the X1 version and the later version put out by Triforce99. When I first saw your hack posted I was confused about the bugs you mentioned, but when I got the source code and saw it wasn't up to date, it made a little more senseI have been thinking about how to fix that one soft-lock area with the mushroom, and still penalize you for doing it wrong, just not make you wait for the clock to run down
QuoteI mainly played Triforce99's version, and assumed that was the latest one.
Quote from: PowerPanda on April 21, 2021, 11:23:43 AM My belief is that they were trying to give you a mushroom, but prevent you from getting a Flower. The ability to lock yourself out of getting a mushroom was unintentional, I believe.
Page created in 0.057 seconds with 20 queries.